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What do you think?

I would love to see this bigger

Bloodborne DM is an unofficial demake and fanproject. We do not own any of the intellectual property within, nor do we intend to make money off of it.

Bloodborne DM is a fun little side-project that envisions From Software's epic horror / action-RPG as a turn-based game. It's not quite an RPG, or a Roguelike, but may take on more of those attributes as the project progresses. Please check back for more updates in the near future!

#fangame
#strategy
#retro



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed

Cutscenes are implemented, but need a little tweaking. Music for those scenes is coming soon. Holding off on a new build until I have a little bit more done, but we're pretty much in the final stretch of the project.

New day, new build. I've added some markers to indicate the direction of attacks or where they will land, and damage indications are now active.

Cutscene animation is done, but not yet added.

Intro and Outro animations are done, if simple. They are not yet in-game though. I will be trying to add target indicators and fiddle with the damage UI before committing to a new build. More to come! Stick with me!

Added a quick little system that adds a button to cue the death screen.
The change doesn't seem large enough to warrant a new build yet, but work is still being done, and an update is coming.

Quick Update. Nothing Huge.

Thanks for dropping by, guys!

Getting some more work on the quick intro cutscene.

Putting some work into assets for the intro cutscene.
There will be some improvements for the damage output UI, and making death not quite as abrupt coming soon.

Build 0.2.5 live!

Player can once again push enemies.

0.2.3 Update