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Comments (8)

What do you think?

Love to see this finally getting the love and development time we talked about years ago now. hope everything is going well for development. Look forward to finally seeing the dream get finished and made.

pwetty pwease make a project archive :333 Also, this game was pretty spooky, good job!

Bit difficult and buggy but was able to do it, good job, looking forward to seeing more.

https://youtu.be/P5XX55mTbO8

Ever sleep When's Never Wake.

First follower

You find yourself making your way through your Apartment Complex while something creeps from the shadows. Sometimes, something can be seen staring just outside your peripheral vision, but never gets close.

This all started around when the power-lines in the area shut off, leaving you unable to phone the authorities. With your phone light, you must find a way to escape the Complex and evade whatever is staring from the abyss.


This is a short horror game, designed for testing and experimental purposes, to dip into something a bit more original. It’s nothing fantastical and is my first proper original IP. The game involves free-roaming and requires brains to get around certain areas. It’s all about being wary and using your instincts. Utilise a phone light and explore the various areas of the Apartment Complex. Many weird and odd things will be seen, so be wary of any unnatural appearances or strange-looking statues.

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#puzzle #strategy #horror #survival



mature
Intense Cartoon Violence
Intense Realistic Violence
Realistic Bloodshed
Language
Comical Shenanigans

Weekly Update (12) (Ever-Sleep Development Update)

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Currently wrapping up with the ground floor area. After this is the attic, the cutscenes and then finalisation. In short, we're getting close to done with the game.

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Just finished the apartment area, so now it's on to two new environments. Have an in-game photo that's used as a texture for one of the set pieces.

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Just finished with two unfinished areas, still have to work on one whole roaming area and a couple more story-oriented pieces. Progress-wise, we're looking at a near 50% completion, but I could easily be well-off.

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Weekly Update (8) (Ever-Sleep Development Log)

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The Official Ever-Sleep Page is up!

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