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What do you think?

I know the developer does lurk in the comments, so... yeah, if you want my feedback, I'll deliver. I would genuinely love to actually make a positive impact on this project, if you would be so kind as to just maybe discuss or look at this post in depth, thanks!

1. Bugs (Please look into!)

The mod's Input system does not work properly. This is enough to actually impact gameplay by a moderate degree. Normally in any version of Kade Engine, which this is built off of, you can hold through effect notes and nothing happens and if you hold through normal notes you get misses. But for some reason in this specific version of the Engine, holding down will not only trigger BAD and SHIT ratings sometimes, not MISS, but it will activate the effect note gimmicks when it shouldn't. If this is intentional, it shouldn't be, since it makes it so you need to be frame perfect for inputs on the later songs if you don't want to mess up, and better yet, it harms accuracy when it shouldn't. For reference, no other rhythm game or FNF mod does this as far as I'm aware.

Now for the minor bugs, hitting bone/dust notes counts to Accuracy and Score, not sure if this is intentional or not. Lastly, you can pause to wait out the screen tearing in the songs that have it.

2. Difficulty/Mechanics (It's not that bad...)

As someone who has FC'd Ballistic with 99.24% Accuracy, normally cleared Matt x Expurgation Boxing, and plays other Rhythm games, this mod isn't that bad in overall difficulty. However, most of the difficulty to me comes with the bugs I mentioned previously. I will say, I am a fan of the note gimmicks, but the KR gimmick not only failing to meet the original Undertale and Dusttale specifications of "Stays at 1 HP," which I heard that the creator wants to make it like Dusttale with the difficulty, so why... not make it like Dusttale and Undertale and make KR stay at 1 HP... but they do blend in with the Purple Notes, BUT that's my only "okay that should be changed" gripe with the mod.

3. Animations/Art/Music (They are pretty good!)

The Animations and Artwork of the mod is top tier, same with the music, and this is something to be really proud of. Mods don't do a good job of the level of effort that was put in the animations and art. They aren't perfect, and the cutscenes have weird jittering sometimes, but it's not too bad.

I wish the poison doesn't kill you but leaves you at 1 hp like in the real game

This mod saddens me. It has so much potential. The art is great, the music is great, pretty much everything is great, but the charting is really bad and weighs the entire thing down.

The charts in all the hard songs feel bad to play due to the patterns being bad or due to overcharting (something especially apparently in Anthropophobia Last Hope), and the gimmicks in those charts are bad too. The dust notes are basically pointless and don't do much, only distracting you from the chart itself and the bone notes, while being a good concept, can very easily immediately kill you if you hit one right before a gaster blaster appears. Both of these notes are also spammed way too much to where the chart becomes impossible to read. Speaking of gaster blasters, zapping your health down to 1 and putting you in an instakill state at no fault of your own is just bad design. The screen flip is cool though, but god damn is it used too much in Anthropo.

Here's changes that I suggest you implement to make the charts a lot more fun.

1: Remove the dust notes. I'm sorry but they're just pointless, and having two gimmick notes isn't necessary anyway.

2: Make it so that the bone notes can't outright kill you, instead stopping at 1hp so that they can't kill you during quiet sections or after a blaster appears.

3: Just rechart all the hard songs. That's the only way to fix em. Make sure that in those recharts you don't use the gimmick notes too much. Use them sparingly and only when they should be used. Also make sure you keep it interesting. Anthropo in particular tends to overuse stairs and trills for its hard sections.

4. Reduce the blaster damage to where it only slices your hp in half instead of sending it all the way down to 0, and remove extra ones in those areas where you make multiple come out to make sure this change isn't pointless.

I really do love this mod. If the charts and such get updated. This mod would easily make my top 3 with how much it succeeds literally everywhere else. Just please rechart the songs and retune the gimmicks. This is coming from someone who can GFC Expurgation and a few Matt songs by the way, so this isn't all coming from someone who's just bad.

Okay, this is WAY too fucking hard.

I understand that Murder is meant to be super powerful since he's level 20, but this is too fucking far. The amount of trap notes in this song is absolutely RIDICULOUS. The music is a banger tho.

The trap notes are just spammed everywhere and its not enjoyable, the purple poison arrow blends in with purple arrow, and overall annoying charts to play.

Fully animated cutscenes, lore, +9 songs (some totally original), different endings, and so much more #fnf

WARNING: TO DO PACIFIST ROUTE, DON'T ATTACK IN THE LAST SONG OF SANS WHEN IT SAYS TO ATTACK

SOURCE CODE: https://github.com/StampSz/Dusttale-Source-Code

FLA FILES: https://drive.google.com/file/d/11kz0U6JXT-jq4TXPya7MJ-is-dowRCro/view?usp=sharing

discord server: https://discord.gg/UjJb4cSv5d

CREDITS:

-----------------------------------

OWNER OF THE MOD ---

WassabiSoja: Owner of the mod, coder, animator and artist

-----------------------------------

CODING ---

WassabiSoja: Main mechanics coder

StampS: Coding help, cool guy

Hexar: Dialogue and some bug fixes

-----------------------------------

MUSIC ---

IceyDuNoir: Drowning, Psychotic-breakdown, Hallucinations, Last-hope, Main-menu-theme, Death-theme

Nathan S.: The murderer, Red-Megalovania, Reality-Check

Lemonemy: D.I.E, Anthropophobia

-----------------------------------

ARTISTS AND ANIMATORS ---

WassabiSoja: Cutscenes, sans sprites and animations, chara-bf sprites and animations, chara animations, menu sprites and animations, logo, chara animations

Daralynarts: Cutscenes

HLoSans: In game backgrounds (snowdin-cave, waterfall, judgement-hall)

Samuel Pastel: Papyrus assets and animations, chara icons

Korean Nooby: Cutscenes, thumbnails, chara assets, undyne assets

EEF: Gaster Blaster sprite and animation helper

Goobler: Main Menu dust effect, and smth more but i forgor lmao

MrGarbage64: Pixel Intro assets

-----------------------------------

CHARTERS ---

UndependableNight: Drowning, Psychotic-breakdown, D.I.E, hallucinations

GoldSebi: Last-hope, Reality-check, Anthropophobia

ImCuriousYT: The-murderer, Red-megalovania

-----------------------------------

EDITORS ---

themistake: Cutscenes audio, trailer for the mod

-----------------------------------

WRITTERS ---

Jetvanic: Helping in the dialogue and story writting

-----------------------------------

SPECIAL THANKS ---

KadeDev: The engine

Draco: Sans vocals samples

Casey: Beeing casey

A Maze: KR notes assets

-----------------------------------

ORIGINAL IDEA OF DUSTTALE: OSTEOPHILE

BASED ON THE FANGAME BY: @EvanStreblow



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Comical Shenanigans

Aight, new version already downloable, now, the cutscenes won't play again if you die or restart the song

1

I added the fla files for fnf dusttale mod, tho, they are kinda messy lol

Official minus DUSTTALE Sans design lol

OK new version fixed, now, there's a warning in the last song of sans that says to attack with the space bar (reminder: to do the pacifist route, don't attack in the last sans song)

THE MOD IS OUT, WHACH THE TRAILER HERE https://www.youtube.com/watch?v=vAo1wA4BvZY&t=1s

FNF: DUSTTALE REMASTERED --- OFFICIAL TRAILER (FNF: DUSTTALE 2.0 TRAILER + RELEASE DATE)
THIS TRAILER WAS MADE MY THEMISTAKE, GO SUBSCRIBE TO HIS CHANNEL: https://www.youtube.com/c/themistakeDOWNLOAD LINKS ----------GAMEBANANA: (RELEASING TODAY!)...
https://www.youtube.com/watch?v=vAo1wA4BvZY