Comments (198)
Hi, I'm really interested in your game. I would like to compose for your game.
I currently Compose for the following games:
Iterum Insel : Homecoming (Finished)
Sunny's Cafe: Desolation
Dayshift at Freddy's: Relapse
Five Nights At Freddy's: Immersion VR
Together Again: A "Lake's Funland" Story
POPGOES 2: The Dead Forest
Five Nights at Freddy's 3: Springtrapped (Finished)
River Country 3D
Hello Neighbor 2: Dark Secrets
A Survival Eggxpriance 2
Two Nights With BluBerri
PROJECT: Treasure Island 2.79
FNAF World: Reload
FNAF World: Refurbished
Arty's
FNAF World Unite
Peashooter Nights 2: It’s about the past!
POPGOES: CN
Discord: WinterFolf#0477
holy this is the best f ing game i have ever seen
i love fnaf world
Game Soundtrack
FNaF World: REGLITCHED is an unofficial remake, built from the ground up, of Scott Cawthon’s original game, FNaF World. This remake has a new and original story for the crew, an upgraded fighting system, old friends reimagined, and new content!
We’re hoping this game will be a celebration of FNaF, with references to the old games and beyond!
All is well in Faztrocity. All until a glitchy mess traps the land with monstrous beings not akin to the world. Mayor Fredbear and his assistant, DeeDee, can count on the only surviving crew to save the island from glitchy madness. Freddy and the gang must set out to save people, end the Glitchblob, and save the island (and help fellow townspeople along the way).
We’re keeping the old style of gameplay, overworld, and all! Making bigger areas, unique environments, and so on. Fighting will have a slight twist, but still has the original FNaF World fight scheme of randomness!
We’re adding more to the game so that all can enjoy the game! Such as:
Controller Support
Side Quests (to make the game less grind-heavy)
New Characters
New Bosses (Including Glitchblob)
New Customization Menu
Settings
Balancing Changes
Unique attacks and animations!
And new music to help compliment the adventurous and arcade feeling of the original!
@RoboLADGames (check out his Twitter) - Co-Director/Programmer/Animator/Asset Creator/Modeler/Writer
@ChipSFM (check out his YouTube or Twitter) - Co-Director/Animator/Composer
@Ayliminum (check out their Twitter) - Co-Director/Concept Artist/2D Artist
@lewismatson - Composer
@MisterMasterBlack (check out their Twitter) - Composer
@MrClay1983 (check out his YouTube or Twitter) - Animator
@wholeaddition - Environmental Artist
Slushy - Character Modeler
@Radioactive8ball (check out her Twitter) - Pixel Artist
@Helia-Sol (check our her Twitter) - Background Artist
Will the game have ports?
While yes, we have plans for the intentional Windows release version, we’re hoping that we can plan releases for Mac or Linux in the future. No console ports or phone ports are currently thought about.
Why not have console ports if you have the code for controller support?
First, I would ask permission from the original creator before making a hasty decision to release something to consoles publicly.
Second, the engine we’re using, Godot Engine, is a free, open-source engine. Godot isn’t legally viable to release games onto consoles because of the console companies' privacy policies, meaning we don’t have SDKs for these releases.
Are you changing the roster?
Unfortunately, we will remove a few characters from the roster and replace them with others in the canon. Such as:
Paperpals - Can’t be… living as paper plates.
Endoplush - Only made for the game to make sense for Plushtrap?
Funtime Foxy - This character was made, or felt like, to be the upgraded version of Mangle until Sister Location came along. It was understood that the OG wanted to tease Sister Location rather than be a standalone game. We’re removing them and hoping to give them a return in a later storyline.
How many characters will there be?
In the original, we plan to do the original 37 with replaced characters. Plus, new characters are being added to the game.