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What do you think?

Hey Devs,

I gave it a go. I love the concept here. I always enjoy seeing good story driven platformers. I had a blast playing it and think it is very unique. Looking forward to future updates! Keep up the great work!
-Elit3hoboguy
My Gameplay: https://youtu.be/AAtI0SLrrEo

Game Soundtrack

5 songs

logline.png

Fluta and her band of mice have found a new home in the walls of an old cottage.

While their little corner of the house seems safe, there’s a mysterious noise coming from somewhere inside the walls, leaving the inhabitants hostile.

headervariants.png

Metroidvania-style Exploration

The player will have free, four-direction movement in a 2D Environment. There will be varied enemies the player may either avoid or fight.

Narrative

Various areas of the game will have Lore Points where the player may reveal secrets about the house and learn what is causing the mysterious noise!

Audio and Composition

Fluta utilizes wwize audio implementation with SFX and music to highlight the instrumental, musical theme of the game.

Unlockable Abilities

Each sheet of music found unlocks either combat or traversal abilities that help the player advance through the world.

Accessibility

Squeak Squadron believes in using a mindful approach towards the usability and experience of our game. Our current mechanics have been scoped to meet the intermediate standard of game accessibility, defined by the Game Accessibility Guidelines (GAG).


Developed by Team Squeak Squadron, a 2020 Capstone Team within GameDev @ MSU. Learn more about our team by clicking on their names below!


Producer: Jake Bowerman

Design

Jillian Tosolt (Lead)
Jake Bowerman
Lakota Shehi
Katrina-Monica Zacarias

Programming

Danny Marshall (Lead)
Max Dudley
Max DeDona
Chen Dai

Art
Gabriela Gendreau (Lead)
Katrina-Monica Zacarias

Audio
Michael Eaton
Max DeDona

#platformer #adventure #narrative #narrativegame #msugamedev #music



all-ages
Mild Cartoon Violence

https://www.youtube.com/watch?v=dO9_QsvJ5bI

Thank you for a great semester @msugamedev ! Today marks our final day of classes for many of the members on our project. You've all worked hard!

A trailer for our game has been released. Expect it to be reuploaded mid-May to fix some animations & cuts!

YouTube
https://www.youtube.com/watch?v=dO9_QsvJ5bI
youtube.com

It's Thursday! That means a new update, woo hoo!

[NEW]

+ Environment art updates/particle effects

+ Boss Battle mechanics

+ PS4 controller support

[Known bugs]

+ Occasional frame rate issues

Happy Thursday! Need a game to play? We have an update!

[NEW]
+ Audio for Mac!
+ Dialogue Alerts!
+ Boss Improvements
+ Misc. Bug Fixes

[Known Bugs:]

- UI and NPC Triggers might have issues on Mac builds
- Camera can get stuck when activated mid-zoom out

Mini Update: Mac Download Available! We will add a patch later this week for audio. We will also be adding PS4 controller compatibility! Please look forward to it.

*Beta Is Here!*
Sorry for the delay; we're super excited to show you what we've got today!
[New Stuff]
+ Character Idle Anim
+ Inventory/Dialogue Art
+ UI & Charge SFX
+ Hold Down Atk Bttn = Charge
[Known Bugs]
- Dialogue Zooming
- Missing Inventory txt

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