Next up
Changed name of current package to PreAlpha. We will be publishing our Alpha formally on the 17th! Patch Summary + Animations! - Cut "Helios" Mechanic + Health Pickups (tomatoes) + Moving Platforms + Camera & "Rooms" + HUD Please Download Build for More!
Alpha is up! Thank you for your patience. We have also updated the page with updated screenshots. Added Features: + More Animations + Jump through platforms + Door and Moving Platform assets + Updated hazard terrain & knockback + Spiders!!!
Late post, but it's still Thursday!! A late bug was found breaking some animations & shooting notes so the build was reverted. See more info in patch notes!
Thank you for your patience as always. Have feedback? Fill out the playtest form ;)
Playtest form is now live! If you have some time, please leave some comments and critiques using our form: https://docs.google.com/forms/d/e/1FAIpQLScy16fb2TxeLXUF_ZPdNOEV… Link also in game description!
*Beta Is Here!* Sorry for the delay; we're super excited to show you what we've got today! [New Stuff] + Character Idle Anim + Inventory/Dialogue Art + UI & Charge SFX + Hold Down Atk Bttn = Charge [Known Bugs] - Dialogue Zooming - Missing Inventory txt
It's Thursday! That means New Build Time :) New Features: + Healing + Lore in Area2 +Knock-back + Spider Enemy Known Bugs - Weird knock-back issues - Landing sound plays several times - Settings - Double Jump unlock dialogue doesn't work
I've been using Illustrator a lot these days... It's pretty fun! Spending the day jazzing up Fluta and working on some promo materials :D
[Pre-Beta Release]
A new build has been added with the changes lost from last week! We only have a few days left till Beta but we're working hard, so please let us know if you encounter any problems.
See you Thursday!
Mini Update: Mac Download Available! We will add a patch later this week for audio. We will also be adding PS4 controller compatibility! Please look forward to it.
art comission.
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