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Interesting story! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=u3lV-lDD06U
Ludum Dare Link: https://ldjam.com/events/ludum-dare/38/harry-inks-shrinks/
Stencyl Arcade Link: http://www.stencyl.com/game/play/36686
This is my unfinished game for Ludum Dare 38, "Harry Inks Shrinks." I didn't get to finish most of the things I wanted to do because there were many mechanics I hadn't learned. This was to show what I was able to get done.
After a lot of brainstorming, my take on the theme "A Small World" was the idea of a literal small world. The premise of the game was that you were a scientist (or just some smart guy) working on a shrink ray named Harry Inks. I came up with the name "Harry Inks" because it's an anagram of "Shrinkray" which was the original weapon/tool I had in mind. The issue is that I've only made one game before and it was with a Crash Course kit that served as a tutorial for beginners (although I added a lot more than what was originally asked).
Despite not having much experience I decided to see what I can do in 2 days (or 3 days, as it is now, if I couldn't make it in time for the compo). I learned a lot along the way especially with making pixel art (which I've barely done before) and I now know what's possible to do in a (busy) weekend with my current level (although proper collisions are DEFINITELY still higher). I wanted to at least add the enemies running around and the ability to shoot, but I didn't want to rush that part and accidentally break the game. I am proud to say that everything in the game was made or designed by me (even if not as much as many of the games for Ludum Dare 38. It also forced me to do a ton in a few days and I know it's possible for me to add to this game to make it how I originally planned if I work at even just a fraction as I had this weekend.