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Comments (7)

What do you think?

In stead of a review in my review board, I'll keep things to some feedback in stead.

First of all, the concept of the game is not bad at all. It's clear you got the basics of JavaScript and some things are pretty well thought of, like the warnings for low health and low ammo.

The general presentation of the game does look a bit amateur though, but don't let that bother you, as it takes most of all experience to figure out the best way to go, when I look at my own work the way it was, and the way it's now, there's also a big difference. The graphics are clear and the controls do appear overall smooth once you master it. What bothers me in the controls is that keys are sometimes not properly registered, very likely due to the game part not being properly activated in the browser, which is a typical issue when making browser games, but in this case where multiple screens are used, that can haunt a player, especially when they are not really well versed in computers.

What is not very good is that every once in awhile the store screen to buy upgrades pops up out of the blue without a warning. My experience as a gamer told me that it must mean I completed a stage and that I can now buy upgrades for the next stage, however before moving into that screen some notice such as "Stage Completed" would be nice. I know due to the callback system that JavaScript heavily relies on this ain't an easy feat, but trust me, there are many ways to deal with that.

All in all I see a lot of potential for you as a game developer... Much to learn still maybe, but the basis is good, and that's half the work.

It's a good start, still developing the game

Seems decent. The quickplay screen wasn't the best it could be. The information had a few mispellings. I think removing the info and adding a button for Information would be better. The ai pathing was a bit off for example went into the house another mob spawned and went to the wall of the house it didn't go to the front so it appears it is coded to follow the player.

Homeworld Takedown is a top-down wave based shooter. #survival #shooter #scifi #topdown #arcade



all-ages
Mild Cartoon Violence

Update coming to Classic!

Update on the engine port!

The engine port is going pretty well!

Classic is getting ported to the new game engine I've been working on for years! Not much to share at the moment still pretty early but stuff like mods, controller support, and mouse support will be in the first iteration when it releases.

It's been a while...

Concept turret design for stage 3!

Some new ship designs/concepts (wip)

Stage 2's design is finished!

Progress on stage 2 and changes to stage 1!

Finalizing Stage 1