Game
Homeworld Takedown
3 years ago

Progress on stage 2 and changes to stage 1!


Just started work on stage 2! There's a lot to be done since this stage has a boss so it might take a while to complete. More info about stage 2 at a future date. Stage 1 is getting reworked and getting a new enemy! The stage will start out with 2 basic enemies then the next wave will introduce the new enemy, wave 3 will have the square enemy then wave 4 will boost the numbers on all enemies. This should make it more interesting. You won't find out about the new enemy until closer to the demo release.

I've been working on some bug fixes and adding the rest of the sfx. I have a "playable" test build that I was going to send to testers but it has a few bugs that need squashed first. All in all development is going well and I can't wait for you all to see the work I've done!



0 comments

Loading...

Next up

Stage 2's design is finished!

This year?

Progress!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last weeks progress!

Thanks to @TeamHalfBeard , it is Time to Morp.

Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp

A doodle I did based off of some Homeworld Takedown concept art!

V1.4.0 is out!

@ddemkoo is a Jolter to Watch and a creator who makes games, music, art, websites, and everything else in-between! Follow @ddemkoo before the quest ends on March 11 and you'll get Coins!

Concept turret design for stage 3!