
Comments (4)
Overall pretty good. I enjoyed a lot of the environmental design; from the Crows on statues, to how the architecture differentiates from that in Olathe. Including Han was cool, especially like the detail of him not having his tattoos yet.
That being said, this game is a technical mess. While I think the writing is fine in concept, there are tons and tons of grammatical, spelling, and general errors that make some of the dialogue nearly unreadable. I'm assuming the team aren't natively English, so I can excuse the mistakes, but please, if you can, find a test reader who is native.
Similarly, the actual coding is wonky; there's at least a dozen instances of being able to jump in the air, walk upwards, or (and this is especially egregious considering it occurs on the literal last screen) tiles that aren't set to be walked through correctly. There's also various minor layering errors that- while not individually that problematic- pile on each other.
There's also design problems. Ryujin's move-set is incredibly limited, he lacks in both power and effects, and it makes most fights a complete slog. Shin is also mostly useless, as his Shot does almost no damage, and has such a minuscule chance to cause Bleed as to be useless. Worse, due to the absurd health and/or damage of the enemies, he is essentially relegated to item jockey. The dog also provides nothing except occasionally applying Poison. Neither of these would particularly be problems if enemies weren't so tanky; it's frustrating to basically just be doing the same sequence of "Ryujin WWA, Shin either heals/Aims, Dog bites" on repeat for up to 5 minutes at a time.
The map also feels empty. I don't need everything to have a description or purpose, but even having just one or two props per map that have some dialogue- not even necessarily humorous- would have livened up the game significantly.
(Addendum: For some reason, Ryujin doesn't acquire Pink Flash when hitting Lv 6. As well, after looking through the project, Ryujin's Daburu-Hitto seemingly just doesn't have a chance to add Stun).

You should probably playtest this more. Joy counts as currency and cant be consumed, some enemies dont dissapear when dying, some effects are misleading, and a lot of the game feels empty. I think it has a lot of potential though.
Ну чтож...Игра , по крайней мере на данный момент это просто визуально, технически, геймплейно поломанный проект, который на данном этапе не стоит и минуты времени игрока, но пойдет как поржать с пацанами, но ржать будут не с шуток игры, а с того насколько игра сломана...Я разочарован еще тем, что , учитывая команду разрабов , которая состоит из ру ребят , мы получили чисто инглиш. Это не прям минус к игре, просто лично мне было не приятно. Короче слабо, очень слабо. Складывается еще такое чувство, что игру даже не тестили перед релизом в публику.(Отмечу, что игру прошел не до конца, ДА И ЖЕЛАНИЯ КАК-ТО НЕТУ, считая , что я успел увидеть)
Lisa: The Dragonful [1st chapter]
Lisa the Dragonful is a fangame that happens during Lisa the Painful. You play as 24 years old man named Rujin Tatsuya, who appeared right in the center of the flash in Fukushima metro, while taking train to find his lost brother in Tokio. All the women, just like in original Lisa the Painful, are gone and the world slowly drops to chaos and despair. On Tatsuya's way he encounters a lot of troubles before finding his brother, who knows how many mutants and psychopaths will wait you. But also on your way you'll find some party members which with joy will and help you go through all the troubles and stay alive. Learn about adventures and the story of Lisa the Dragonful