
Comments (2)
- “Restart Level” in the Options menu can be deactivated if options is accessed from the main menu 
- The game gets very laggy at points, especially on level startup and with explosions. It became constantly laggy several levels in. 
- Explosions seem a bit too powerful, on the first level I literally flattened everything with one go. 
- Perhaps some more strategy could be put in place by making explosions clear holes (like in worms, and i see you doing it slightly here) rather than throwing everything around so much. 
- Locusts spawn high up (a bit strange but i assume it’s a safe measure against spawning within a changing environment) 
- The locust sprite doesn’t flip around when travelling the opposite direction 
- Overall it’s a fun game to play, good sound effects (explosion sfx is a bit loud). And with some tweaks the strategy of completing the levels could be a lot more satisfying. 
Locust Blast
A new species of locust has evolved a very "explosive" ability. These locusts can detonate for the greater good of the swarm, and they are hungry. Locust Blast is a physics-based puzzle game, the goal of the game is to reach the apple within the designated number of locusts available. If you cannot reach the apple within 4 locusts and the allotted time, it is game over. This game was created in 2 months using C# and the Unity Engine.
#puzzle

















