Comments (10)
I'm not sure it is working as it should, but there's some cool stuff here:
The shadows inside the building and the sense of not knowing where I am is well done. I think the music is a little to repetitive.
I didn't find the key, but if you update it later I can give it another go!
I don't know whether this was a bug because I ran this through WINE (no Linux build), but the constant tolling of the bell drives me bonkers. Please don't do obnoxious things like that!
I think the game is broken sadly: it was pretty laggy (got a i7 and 1070), I couldn't see any ground, the mouse sensitivity was over the top but the walking speed was ridiculously slow...
If you've manage to fix it I'd give it another try.
I'm afraid I didn't understand much of it. Came across a key after a while, but it seemed to be inside an invisible maze and I was unable to get it.
Being redesigned!
Fantasy Violence
Got the new respawn mechanic to work smoothly (Took forever)! Just need to add finishing touches like a new main menu, more music, animations, and sound effect then this update will be good to go!
Current news on the update I fixed the player controller a bit... turns out the way I was programming the run mechanic was wrong but now it works... so YAY!!!
At the moment I'm reworking on the AI and so far got the AI to have line of sight to add some stealth required planning! Now to add a death and respawn mechanic! Plan on doing it BATIM styled but with a few additions!
Modified Textures of the Orphanage so it looks a lot better and is a bit more noticeable! Fixed the weird lighting and adding a second floor! What? Can't make it too easy for ya can I? Can't wait to show you the results!
Finished the Objective System for Memories! Now I'm going to work on the finishing the AI, Orphanage, and respawn mechanic! Hope you guys are doing well! #indieDev #horror #madewithunity