Comments (3)
you make game good job
my second unity game with a more semi-serious game and page(add some images, headers, topics, and more complicated unity stuff, like more functional, smooth movement, particle system, longer demo, the main mechanic in demo and etc.)
the gameplay is pretty simplistic: yellowish blocks/platforms move left when you move left, they go right when you go right, purplish blocks/platforms move up and down instead. To limit the platforms movement I have "move rods" installed/made so platforms wouldn't just fly off screen making it impossible to complete the level. If the game gets at least some attention I'll try to make more mechanics like quick button doors(that when a specific button is pressed it unlocks a door for a short time(like 3-10 sec.) and similar mechanics to at least represent the game/stick to the theme. Also Important note: every level will increase in size(well most of them at least not counting boss battles(well at least planned boss battles) or introduction to mechanics), so it will actually increase difficulty in using mechanics and general level stuff like checkpoints, timing and etc..
Left arrow - left
Right arrow - right
Up arrow- up/jump
Down arrow - down
Esc, Backspace - quit
R - restart
If anyone wants to help/improve the game, please dm me.
#action #platformer #easytolearn #hardtomaster #movingnightmare #puzzle #other #adventure #arcade #simplistic
Mild Cartoon Violence
Mild Fantasy Violence