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NEW SUPER SMASH BROS. SLAM (2026)
"The Ultimate Rebirth"
VERSION 0.1.1 ALPHA
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Official Channel: https://www.youtube.com/@ReaktToons
Copyright © 2009–2026 | Built for the Community
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[ ! ] DEVELOPMENT STATUS: UNFINISHED / ALPHA / OPEN-SOURCE
NEW Super Smash Bros. Slam is currently an UNFINISHED work-in-progress.
As of 2026, this project is officially OPEN-SOURCE. This version MAY INCLUDE
BUGS AND GLITCHES. Players may encounter physics errors, placeholder assets,
or unexpected crashes. This project is a "Living Engine"—your feedback and
code contributions help us identify and squash these bugs faster.
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[ !!! ] DISCLAIMER, COPYRIGHT & HEALTH ADVISORY
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1. OPEN-SOURCE: GML source code provided for non-profit educational use.
2. NON-PROFIT: 100% free fan project. Selling this engine is strictly forbidden.
3. IP RIGHTS: All characters/music belong to their respective owners.
4. CONTENT: May include swearing and fan art. Features flashing lights.
5. PHOTOSENSITIVITY: Contains fast-moving images—exercise caution.
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[ 0. THE SLAM PHILOSOPHY ]
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The name "Slam" is a direct tribute to the 1996 cinematic classic SPACE JAM.
It captures that high-energy, "everything-is-possible" crossover spirit
where completely different worlds collide on one stage. By going Open-Source,
we ensure the "Slam" legacy lives on through the hands of the fans.
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[ 1. PROJECT HISTORY & EVOLUTION ]
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• 2009: THE LEGACY ROOTS (Super Smash Bros. Slam)
Originally created by Twister32. Hosted on the YoYo Games Archive. More
than a simple remake, it established the "Slam" brand in Game Maker.
• 2020: THE RELAUNCH
A modern revival using Smash Crusade (v0.1 - v0.8.4) as a reference point.
• 2024: M.U.G.E.N FULL GAME EXPERIMENT
A pivot into the M.U.G.E.N engine to test traditional 2D fighting mechanics
and high-fidelity sprite work (CHOUJIN/Z2 style).
• 2025: THE PLATFORMER EXPERIMENT
Rebuilt using the Springroll Games Engine to test platforming physics.
• 2026: THE NEW ERA (NEW Super Smash Bros. Slam)
Total rebirth in Game Maker. Combining the 2009 legacy, M.U.G.E.N precision,
and Gemini AI coding. Officially declared OPEN-SOURCE.
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[ 2. CHARACTER ROSTER (0.1.1 ALPHA) ]
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>> NINTENDO LEGENDS: Mario
>> THIRD-PARTY: Sonic
>> FIGHTING ICONS: Ryu
>> ANIME: Son Goku
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[ 3. STAGE LIST (0.1.1 ALPHA) ]
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ID / name | Stage Full Title | Franchise / Origin
-----------------|-------------------------------|------------------------------
battlefield | Battlefield | Super Smash Bros.
final | Final Destination | Super Smash Bros.
goodegg | Good Egg Galaxy | Super Mario Galaxy
saffroncity | Saffron City | Pokémon
hcastle | Hyrule Castle | The Legend of Zelda
onett | Onett | EarthBound (Mother)
mutecity | Mute City | F-Zero
greenhill | Green Hill Zone | Sonic the Hedgehog
-----------------|-------------------------------|------------------------------
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[ 4. STAGE ADDING GUIDE (FOR DEVELOPERS) ]
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To add custom stages in the Game Maker project:
1. CREATE THE ROOM: Create a new room (e.g., `stage_new_stage`).
2. REGISTER THE ID: In `scr_stage_init`, add the logic:
if (name == "newID") global.stage_room[i] = stage_new_stage;
3. ASSIGN MUSIC: In `scr_music_data`, link the ID to an FMOD sound file:
if (global.selected_stage == "newID") scr_play_music("theme.ogg");
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[ 5. KNOWN ISSUES & BUG TRACKER (ALPHA 0.1.1) ]
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• COLLISION: Fighters may clip through moving platforms on Onett/Mute City.
• AI BEHAVIOR: CPUs can become unresponsive trapped under Battlefield geometry.
• SPRITE FLICKER: Depth-sorting issues with large CHOUJIN/CvS sprite overlaps.
• AUDIO: FMOD loop points may drift during long sessions on some hardware.
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[ 6. GETTING STARTED ]
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INSTALLATION:
1. Extract the .zip file to a dedicated folder.
2. Ensure the /fighters/ and /music/ folders are in the same directory as
SSB_Slam.exe.
3. Run SSB_Slam.exe to begin.
HOW TO ADD EXTERNAL FIGHTER PACKS:
1. Download a compatible .txt fighter pack from our YouTube community links.
2. Place the character folder into the root /fighters/ directory.
3. The engine will automatically parse the logic on the next startup.
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[ 7. CREDITS & MEMORIALS ]
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LEAD DEVELOPMENT: ReaktToons
LEGACY CREATOR: Twister32 (Original 2009 Slam Creator)
ANNOUNCER: AngelGlory (The Voice of SSBS)
ENGINE FOUNDATIONS: Project Crusade Team, CMC+ Team
COMMUNITY: GameBanana, MUGEN Archive, & SmashCustomMusic
AI ASSISTANCE: Google Gemini
SPECIAL ASSETS:
- Mario (BiS Style): TornilloOxidado
- Sonic (MugenHunter Style): MugenHunter
- Son Goku (CHOUJIN Style): CHOUJIN / Team Z2
- Ryu (CvS Style): Capcom / Various Fan-Artists
IN LOVING MEMORY:
Bart (The Miniature Poodle), John, Dorothy, and Etika (JoyconBoyz Forever).
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"Aiming higher than Ultimate. Built by fans, for fans."
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