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What do you think?

I have beaten the game and the "true ending." Overall I think this was a pretty fun and well balanced game, which was pretty challenging past night 3. I really like the characters moving around in the darkness with just the red bands showing, it's a cool vibe.

I did try to beat the max mode but for some reason I think the ghost guy was being pushed by animatronics so he thought he was at a door when he wasn't and would just walk through the wall and kill me. But that's only a max mode issue anyway.

Greetings Mr. Indie Developer,
I would like to enjoy your video game "Five Nights at Pet's", but there appears to be an error with the second night. At 3:AM, the camera disappears and the doors are unable to be closed, with no choice but to await my most imminent demise. I believe this is a great issue, and should be addressed as soon as possible! With love, a frustrated but intrigued player.

Free

Night Shifts At Cat's Cafe

Version: 1.1.0about 2 months ago
Download version 2.0.0

You are the night security guard at the Cat Cafe, your job is to guard the building and the mascots throughout the week. At your disposal is a camera system and doors on the sides.

The animatronics include Blaze the tiger, Gray the cat and Frost the snow leopard. However, robots must move at night to prevent the mechanisms from jamming.

Delve into the past and discover the history of the establishment and the events that brought you here.

#fangame #horror #other #pointnclick #fnaf



teen
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence

In the new update you will find new animatronic models, a training tab, and corrections of some old bugs. The update will be released within the next week, the planned date is March 26th.

I finally got rid of the old model and replaced it with the new version. FPS drops are not severe.

I spent a lot of time, but I seem to have learned how to work with the skeleton. Now we need to start animating...

The author of the game is a bit (a lot) of a fool and those models do not work with the skeleton in Blender, or rather they do, but incorrectly. That's why I started making them one more time. The design will remain similar to the last models.

Made an endo in the form of a broken Grey and made Noks

I continue to work on new models, Grey is almost ready

The first model is ready, tomorrow I'll start the next one.

About saves: they should not be lost, so you can simply update the game. And now there are plans to redesign the animatronics

1

I got a little lost in project management, but now I've got it figured out. Build 1.0.1 fixes several bugs with the menu, eases the minimum difficulty level for the 2nd ending, slightly changes the UI in the Extra menu and adds lore in it.

This week I will release patch 1.0.1 with some bug fixes and balance changes, in particular the damage from Endo's attack and more