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Comments (21)

What do you think?

Very intriguing game, walking round the environment is very cool, I love the setting and atmosphere you have portrayed.

Good work!

Since there is no Linux build I have played it through WINE and it works, but at least on my machine with a rather weak GPU the performance was bad even on lowest setting.
The puzzle design is clever, clearly made to force the player to look at your environment, and it is beautiful indeed!
However, without at least a way to run it is certain to annoy players.

Thank you, nice game overall :]

Great game, short but interesting!

Only thing I would like to add might be a run key. But the rest feels great, the puzzle box reminds me some puzzles in the latest resident evil games, and is really well done.

I would love to see what happens next!

The game is visually astonishing, and the music fits very well. The ending was pretty intriguing and I hope you continue working on it to know more.

It was hard to manipulate the chest and its padlock, maybe you could use a key (Q or E) to allow the player to focus on the padlock and once it is opened use the same key to allow her to open the chest. That will help in not breaking the immersion too, or at least that happened to me when I saw my Windows cursor appearing on the screen.

We made Zeqeku, and it would be great if you give us your feedback.

The game is just gorgeous, it's amazing to just walk in this small scene.

Game design wise, I think some choices could be reconsidered:

  • Q and E: you have two different keys for, basically, the same type of interaction

  • having to backtrack in a game this small, you should definitely put a run key :)

  • the manipulation of the object was not easy at all. Besides, I managed to open the lock, but impossible to open the small chest. Dont know if it's a bug or if I missed something with the controls.

The good thing about your game is that it makes me want to play more of it, so congrats on making one of the most appealing entries.

Game Soundtrack

2 songs

NUMEN - Path of the Gods is a very short adventure game (1st person) focused in exploration of the environment with an original story and simple but logical puzzles. The project is being developed by one person in 14 days for #Advjam2019, so it's probably you find bugs when playing, sorry in advance.

The original soundtrack is being composed by Python Blue, you can hear his work here:
https://python-blue.bandcamp.com/

STORY
The gods have always helped the Curugan people when they needed them. Diseases, famine, natural catastrophes... But for years, the gods have not appeared and the Curugan people are dying little by little due to a strange disease. The situation is desperate so the council of ancients decides to send someone in search of the gods to ask for their help. The chosen one is Noah, the young disciple of the shaman of the town. Although he is young and inexperienced, he is strong, intelligent and the only one, after the shaman, who has enough knowledge to succeed in such a task.

Noah marches to the land of the gods, where only the shamans have been. After months of travel, he finally arrives at the entrance to the land of the gods. He knows that his people don't have much time left, so he goes into the place in the hope of finding the gods.
#adventure #puzzle



all-ages

NUMEN is finished!

The Music

Almost finished!

Quick Update.

Things are going well.