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What do you think?

Nice :)

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One Night at Lockjaw's has always stuck out to me as an interesting game and when I saw that a 2nd game was being made, I got pretty hyped. Unfortunately, Green Jerry (the original dev) got exposed for a bunch of horrible actions that I will not mention (if you know what he did, you know). As a result, the original One Night at Lockjaw's 2 was cancelled and the MFA was released and after looking through it, I was quite disappointed with what it was. It was basically a complete reskin of TRTF 2 SpringTrap's Night with some other things and the game was also pretty janky. So, I decided to make an unofficial revival to finish what Green Jerry never did. This was originally just something I made on the side to fix the core issues but it expanded into something way bigger than I anticipated with a lot of new features. Overall, this revival aims to deliver the true experience of One Night at Lockjaw's 2 that we never really got in the best way possible.

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  • A complete from-the-ground-up recode of the entire game.

  • A stats menu! You can view your playtime on the game, amount of deaths, resets, and who you've died to the most.

  • An integrated achievements system! An achievements menu has also been added to show what you've unlocked and how many you have yet to obtain.

  • An overhauled options menu, with new settings like V-Sync, Anti-Aliasing, Perspective settings (not just on/off), and FPS Display; along with that also comes volume sliders for the main volume and the jumpscares.

  • The Game Jolt API has been improved; you now no longer need to login every time you open the game. Each achievement you unlock also correlates to the respective trophy on this page.

  • Instead of unlocking Hard Mode after beating Normal Mode, you unlock the Custom Night! This has all kinds of features, like an Endless Mode, a bunch of presets, and more.

  • Endless Mode best times for every preset have been added! This should increase the replayability a good bit.

  • A brand new game mode that can be accessed from the custom night. Featuring a new office, brand new renders, and new mechanics, this will feel like you're playing a completely different game from the one you're currently playing (and maybe get a good scare out of you)!

  • Rare screens have been added. They can be accessed through the custom night, but I'll let you figure out the codes to get them. (Hint: They reference important years in the OG TRTF lore)

  • A brand new opening cutscene for Normal Mode.

  • The 12 AM screen now fades out into the night (not just a black fade fading in blocking the text; the text and clock actually fade out in the night frame).

  • Remade the toxicity meter; it now tries to be as accurate to the original Five Nights at Freddy's 2 while still keeping TRTF charm (that being the colors switching and also better easing).

  • A brand new phone call.

  • Every animatronic has been rebalanced and reworked. The audio lure has also been completely reworked.

  • Dug and Shadow Lockjaw have been removed. Instead, the Puppet and Buster have come to take their positions.

  • The game over screen now shows who killed you (if the toxicity filled up fully no one will appear)

  • A new ending for Normal Mode and a new protagonist for the game have been added.

  • New visual effects, including zoom transitions have been added!

  • Other quality of life improvements.

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@ProPGOfficial (me) - Revival Developer, Coder, & Mechanic Ideas

Green Jerry - Original Developer of One Night at Lockjaw's (and being a terrible person)

@realscawthon - Creator of Five Nights at Freddy's

@TylerAhlstrom - Creator of The Return To Freddy's

@Emperor_Berzerk , @Frogboi17 , @KingPinWeeks , @MarcosE , @PM_SerK - Beta Testing/Feedback

@AlexTheWolf5 - New Renders

Clickteam Fusion 2.5 - Game Engine Used

BloomQue64 & joaxy - Other Renders

@1kmz - Phone Guy Voice Actor

#fnaf #other #action #fangame #horror #survival #pointnclick #strategy



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Cartoon Violence
Fantasy Violence
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