
Comments (2)
Nice :)

One Night at Lockjaw's has always stuck out to me as an interesting game and when I saw that a 2nd game was being made, I got pretty hyped. Unfortunately, Green Jerry (the original dev) got exposed for a bunch of horrible actions that I will not mention (if you know what he did, you know). As a result, the original One Night at Lockjaw's 2 was cancelled and the MFA was released and after looking through it, I was quite disappointed with what it was. It was basically a complete reskin of TRTF 2 SpringTrap's Night with some other things and the game was also pretty janky. So, I decided to make an unofficial revival to finish what Green Jerry never did. This was originally just something I made on the side to fix the core issues but it expanded into something way bigger than I anticipated with a lot of new features. Overall, this revival aims to deliver the true experience of One Night at Lockjaw's 2 that we never really got in the best way possible.

A complete from-the-ground-up recode of the entire game.
A stats menu! You can view your playtime on the game, amount of deaths, resets, and who you've died to the most.
An integrated achievements system! An achievements menu has also been added to show what you've unlocked and how many you have yet to obtain.
An overhauled options menu, with new settings like V-Sync, Anti-Aliasing, Perspective settings (not just on/off), and FPS Display; along with that also comes volume sliders for the main volume and the jumpscares.
The Game Jolt API has been improved; you now no longer need to login every time you open the game. Each achievement you unlock also correlates to the respective trophy on this page.
Instead of unlocking Hard Mode after beating Normal Mode, you unlock the Custom Night! This has all kinds of features, like an Endless Mode, a bunch of presets, and more.
Endless Mode best times for every preset have been added! This should increase the replayability a good bit.
A brand new game mode that can be accessed from the custom night. Featuring a new office, brand new renders, and new mechanics, this will feel like you're playing a completely different game from the one you're currently playing (and maybe get a good scare out of you)!
Rare screens have been added. They can be accessed through the custom night, but I'll let you figure out the codes to get them. (Hint: They reference important years in the OG TRTF lore)
A brand new opening cutscene for Normal Mode.
The 12 AM screen now fades out into the night (not just a black fade fading in blocking the text; the text and clock actually fade out in the night frame).
Remade the toxicity meter; it now tries to be as accurate to the original Five Nights at Freddy's 2 while still keeping TRTF charm (that being the colors switching and also better easing).
A brand new phone call.
Every animatronic has been rebalanced and reworked. The audio lure has also been completely reworked.
Dug and Shadow Lockjaw have been removed. Instead, the Puppet and Buster have come to take their positions.
The game over screen now shows who killed you (if the toxicity filled up fully no one will appear)
A new ending for Normal Mode and a new protagonist for the game have been added.
New visual effects, including zoom transitions have been added!
Other quality of life improvements.

@ProPGOfficial
(me) - Revival Developer, Coder, & Mechanic Ideas
Green Jerry - Original Developer of One Night at Lockjaw's (and being a terrible person)
@realscawthon
- Creator of Five Nights at Freddy's
@TylerAhlstrom
- Creator of The Return To Freddy's
@Emperor_Berzerk
, @Frogboi17
, @KingPinWeeks
, @MarcosE
, @PM_SerK
- Beta Testing/Feedback
@AlexTheWolf5
- New Renders
Clickteam Fusion 2.5 - Game Engine Used
BloomQue64 & joaxy - Other Renders
@1kmz
- Phone Guy Voice Actor
#fnaf #other #action #fangame #horror #survival #pointnclick #strategy
Cartoon Violence
Fantasy Violence










