Comments (23)
Thank you so much for making a unique game unfortunately i didn't get chance to complete it due to a bug, it was getting late for me to start again so i hope you appreciate my efforts. and i hope you enjoy.. https://youtu.be/3DzNJy2q-kY
Game itself looks great but GUI is standard and... too much Unity?
I recommend to try using Inkspace, which you can use to make your own not-professional but nice GUI!
Oh man, the more I played this the more I really appreciated it.
The atmosphere is great, the tension builds ever so slowly and perfectly and the ending just left me agape. Keep up the ever so awesome work!
Hey man, I made a video on your game https://youtu.be/c4S9AJxia-c
It's in my language but the video quality should be nice!
h0t :OO but "ALL AGES" bro xd
Pillars
What happens to a person's mind when they slip into a coma? We shouldn't delay our awakening as the more time we live in the dream state, the easier they can find us...
Controls:
WASD - Movements
Left Shift - Run
E - Interact
R - Rest Your Eyes
ESC - Exits the game
What Is Pillars?:
Pillars is a practice project for me to hone my game development skills. I also wanted to see how well I could create a game using free assets from Unity's Asset Store. I only purchased 2 assets, one being a character and the other a model package. The character was bought from www.cgtrader.com rather than the Asset Store.
All programming was done by me. The only script I didn't create myself is Unity's default FPS controller, which I edited to fit the game's feel.
All audio was cut/remixed by me. The original SFX can be found on Unity's Asset Store or at FreeSound's website. If you want me to give you a specific SFX, feel free to contact me and I'll try to get you the original SFX.
New Update Notes Below !! Possible Spoilers !!
Restful Sleep Update:
This update comes with an engine upgrade to Unity 2018, making the game more stable and run a bit smoother.
Main menu UI redesign.
Added a basic tutorial for the first sequence.
Added the ability to restart the level if any soft-locking bugs occur.
Moved some objects around at the later levels to negate being "pinned in" by enemies deciding to ruin your fun.Cleaned up AI routes when there is more than one enemy in the level.
Enemy AI has been finely tuned to feel more responsive, snappy and now choose to attack right away, rather than shoulder barging you through walls first. While you can still side step a swing or two if you're quick on your feet, they are more deadly than before.
Added Ultra graphics settings. This increases shadow quality and anti-aliasing. I recommend sticking to Highest instead of Ultra as Ultra hasn't been tested much. The FPS shouldn't drop much between the two.
Known Problems:
Pillars may chug on older machines. I've gone through several FPS optimisations and done mostly all I can to preserve the atmosphere and keep FPS high. It currently runs stable 60 FPS on my pc (medium - high tier pc). Let me know if the game runs terribly, if so I'll look into optimising it even further. I haven't tested ULTRA as extensively as Highest.
Hints:
Tall bushes obstruct vision.
If you're really stuck then (Spoiler warning) -
The Alien cannot see you through the bushes, but he can still bump into you.
Use large bushes (only bushes big enough to cover your vision) and trees to block it's line of sight.
Listen for footsteps, you'll be able to hear him before he spots you.
Don't get too close behind him, he will know you're there!
There is a 50% chance each time you activate a rune, he will notice and check it out.
Credits:
Game Designer - Lewis Cavallo
Models - Unity Asset Store
Character Model/Animator - maxbugor
Original Audio - Unity Asset Store & FreeSound.org
Icon - Game Icons
#other
Mild Fantasy Violence