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RADIUMVILLE
(1st-Person Horror Survival Adventure)

You’re a geologist sent to Nevada, USA, to find out whether the town of Radiumville is ready to be inhabited again. Once a test city for radium products, it has been empty since the late 1950s. Equipped with only a Geiger­Counter and your bare hands, get ready to face the ghosts of a whole city that once has been seduced into their own demise.

A Student Project at MD.H Düsseldorf, October 2014­ to February 2015.

[We had very limited time to complete the project, and it is meant to be a rough prototype. It’s therefore a bit hard to figure out what you’re supposed to do. There is a walkthrough in the download file to help you out.]

CONTROLS
F = Flashlight
Tab = Questlog
WASD = Move
Mouse = Camera
Q = Geiger Counter
Shift = Sprint
E = Interact

CREDITS
Kevin Clever: Game Design, Technical Art, VFX, Level Design
Monika Orzechowski: Game Design, 3D Modelling & Animation
Marvin Odoom­Nuamah: Game Design, Concept Art, 3D­Modelling, Sound Design
Valentina Tamer: Game Design, Story, Concept Art, 3D Modeling, Level Design
Corinne Wielgosch: 3D Modelling
Dana Dohmen: Game Design, 3D Modeling, Sound Design, Documentation
Evelyn Mason: Concept Art, 3D Modeling
Timo Kästner: Game Design, Programming
#adventure



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