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lol
RADIUMVILLE
(1st-Person Horror Survival Adventure)
You’re a geologist sent to Nevada, USA, to find out whether the town of Radiumville is ready to be inhabited again. Once a test city for radium products, it has been empty since the late 1950s. Equipped with only a GeigerÂCounter and your bare hands, get ready to face the ghosts of a whole city that once has been seduced into their own demise.
A Student Project at MD.H DĂĽsseldorf, October 2014Â to February 2015.
[We had very limited time to complete the project, and it is meant to be a rough prototype. It’s therefore a bit hard to figure out what you’re supposed to do. There is a walkthrough in the download file to help you out.]
CONTROLS
F = Flashlight
Tab = Questlog
WASD = Move
Mouse = Camera
Q = Geiger Counter
Shift = Sprint
E = Interact
CREDITS
Kevin Clever: Game Design, Technical Art, VFX, Level Design
Monika Orzechowski: Game Design, 3D Modelling & Animation
Marvin OdoomÂNuamah: Game Design, Concept Art, 3DÂModelling, Sound Design
Valentina Tamer: Game Design, Story, Concept Art, 3D Modeling, Level Design
Corinne Wielgosch: 3D Modelling
Dana Dohmen: Game Design, 3D Modeling, Sound Design, Documentation
Evelyn Mason: Concept Art, 3D Modeling
Timo Kästner: Game Design, Programming
#adventure