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Comments (6)

What do you think?

Rather difficult, but what really sucked was having to start from the beginning of the game if you die.
https://www.youtube.com/watch?v=p7e9VEaCEnE

Really fun little game. Working with the one button restriction was really hard, and I think you nailed it with this!

Sheeeeep

Awesome work guys. Great mechanic, really well implemented. Amazing music, and really fun levels. The duck and the gameover cat sprites are pretty well made too :D

This is the fist time I saw a super-gymnastic-happy-sheep saving everyone from spikes and ... wolfes? Yeah, It haves a sensation of happiness, even when the game context is in fact not happy :) Congrats to the team (and thanks for making ZGB! )

Polka Sheep

Something extremely weird has happened in Grazalema! All the sheep of the flock have been captured in mysterious giant bubbles!

Help Polka Sheep rescue his friends using his velcro powers! He can get fastened to all velcro surfaces around. Avoid hundreds of evil wolves, thousands of kawaii parrots and millions of poisoned spikes to liberate all your friends!! It's an epic fight to restore peace in the flock.

Use A button to fix your jump direction and release A to jump. You control Polka Sheep with just one finger!! What is this?? This is INSANITY!!!

How to Play

  • Use the built-in game boy emulator in GameJolt.

  • Download the rom and open it in a desktop / mobile emulator. We strongly recommend BGB.

  • Download the rom and load it in a flash cart for explosive retro feelings in original hardware :)

Credits

Tools

Learn How It Works

You can explore all the creative process, source code and assets in this repository. Please visit this awesome forum for q&a and learning about GB development.

License and Notes

  • This is a free game, so don't use the rom to make phisical copies of it without permission please.

  • This is a free game, so don't try to make money out of it please.

  • If you re-distribute this game, share this text with it.

  • If you enjoy this, leave us a comment. We'd really like to know how's been your experience with the game.

  • This game was developed in a week (30/6/2017 - 07/07/2017) as a hobbyist project.

Thanks

We'd like to thank #bitbitjam4 organizers for this awesome event. We've had a really fun time developing this game and we hope to join future retro compos very soon :)

Special thanks to the creators of the tools for sharing their work!
#platformer



all-ages
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