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Free

Razic's Phyics Engine

Version: 0.6.0about 14 hours ago
Free

Razic's Physics Engine - Android Version

Version: 0.2.0about 10 hours ago

Game Soundtrack

2 songs

Ozics Alzers - Main Menu
 

Razic’s Physics Engine

Razic’s Physics Engine is a 3D sandbox physics game prototype made in Unity. The main goal is simple: build, break, throw, blast, test, and experiment with physics in different maps.

The game is still early in development, but it already has a playable sandbox, a map builder, custom maps, physics tools, menus, settings, music, and placeholder systems for future updates.

Current Build:

Prototype 0.6 - Menu Map + Audio Polish

What You Can Do:

Build with different block elements

Break and damage objects around the map

Use tools like the Hammer, Grabber, Blast Launcher, Cutter Beam, and Freeze Tool

Spawn test towers and physics objects

Use slow motion for physics experiments

Switch day and night lighting

Create custom maps in the Map Builder

Save, load, and play-test custom built maps

Explore custom Blender-made maps

Game Modes:

Sandbox

The main physics playground. Use tools, break things, spawn blocks, and experiment.

Map Builder

A flat empty builder map where you can place blocks and create your own simple physics test maps.

Settings

Change graphics, audio, controls, field of view, mouse sensitivity, gravity mode, and other options.

Credits

Shows project credits and build information.

Basic Controls:

WASD = Move

Mouse = Look around

Space = Jump

Shift = Sprint

Esc = Pause

Q / E = Change tool

F1-F6 = Select tools directly

Left Click / Right Click = Use current tool

G = Spawn test tower

T = Toggle slow motion

N = Toggle day/night

B = Open Map Builder

R / M = Reload map

Map Builder Controls:

Left Click = Place object

Right Click = Remove object

F5 = Save custom map

F9 = Load custom map

F6 / F7 = Change map slot

P = Save and play-test your custom map

Development Notes:

This game is currently a prototype, so some systems are still experimental. More tools, better physics interactions, more elements, improved destruction, better maps, and more gameplay features may be added in future versions.

Credits:

Game Design and Development: sonic Fan Game AKA sonic Fan Tech

Engine: Unity

Maps: Custom Blender maps and placeholder assets

Music and Sound Effects: Custom audio made for Razic’s Physics Engine - Made in FL Studio 2025

This project is not meant to copy any one game directly. It is inspired by sandbox physics games, block-building games, and destruction-based experiments, but Razic’s Physics Engine is its own original project.



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