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Razic's Phyics Engine
Razic's Physics Engine - Android Version
Razic’s Physics Engine
Razic’s Physics Engine is a 3D sandbox physics game prototype made in Unity. The main goal is simple: build, break, throw, blast, test, and experiment with physics in different maps.
The game is still early in development, but it already has a playable sandbox, a map builder, custom maps, physics tools, menus, settings, music, and placeholder systems for future updates.
Current Build:
Prototype 0.6 - Menu Map + Audio Polish
What You Can Do:
Build with different block elements
Break and damage objects around the map
Use tools like the Hammer, Grabber, Blast Launcher, Cutter Beam, and Freeze Tool
Spawn test towers and physics objects
Use slow motion for physics experiments
Switch day and night lighting
Create custom maps in the Map Builder
Save, load, and play-test custom built maps
Explore custom Blender-made maps
Game Modes:
Sandbox
The main physics playground. Use tools, break things, spawn blocks, and experiment.
Map Builder
A flat empty builder map where you can place blocks and create your own simple physics test maps.
Settings
Change graphics, audio, controls, field of view, mouse sensitivity, gravity mode, and other options.
Credits
Shows project credits and build information.
Basic Controls:
WASD = Move
Mouse = Look around
Space = Jump
Shift = Sprint
Esc = Pause
Q / E = Change tool
F1-F6 = Select tools directly
Left Click / Right Click = Use current tool
G = Spawn test tower
T = Toggle slow motion
N = Toggle day/night
B = Open Map Builder
R / M = Reload map
Map Builder Controls:
Left Click = Place object
Right Click = Remove object
F5 = Save custom map
F9 = Load custom map
F6 / F7 = Change map slot
P = Save and play-test your custom map
Development Notes:
This game is currently a prototype, so some systems are still experimental. More tools, better physics interactions, more elements, improved destruction, better maps, and more gameplay features may be added in future versions.
Credits:
Game Design and Development: sonic Fan Game AKA sonic Fan Tech
Engine: Unity
Maps: Custom Blender maps and placeholder assets
Music and Sound Effects: Custom audio made for Razic’s Physics Engine - Made in FL Studio 2025
This project is not meant to copy any one game directly. It is inspired by sandbox physics games, block-building games, and destruction-based experiments, but Razic’s Physics Engine is its own original project.


