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Gentlepeople, introducing:
"Reward Roller™", by "JadeJohnson Games™"!
"JadeJohnson Games™'s Reward Roller Game Engine™", originally just-having-been-planned to be used as a sub-engine to work into our larger-game-ProJects, is now a standalone game-engine that could not be any-simpler to learn and use!
Just follow the instructions in the slide-titles above each respective slide, create or paste-in your content to the right locations, and "Reward Roller™" shall entirely-handle the stitching-together of your game's "code" for you!
Features:
• Twelve-pronged randomizers in the form of player-spinnable wheels,
• Player-selectable results when a wheel lands between two spokes,
• Acceleration and deceleration-animations built-into every wheel,
• Realtime wheel-spinning-audio that knows how fast the wheel is rotating,
• A highlighted "Prize-Zone" that shows players their options,
• A guide that shows to which choice players's cursors are pointing,
• An accessibility-theme for players with vision- or learning-disabilities,
• Incredibly-clear AI-text-to-speech that can tell players where their cursors are,
• A music-slot for each code-block,
• 3024 buffer-slides so that you can insert your biggest sub-engines ever,
• Colour-coded wheels for easy-choice-distinction,
• All of the wheel-parts labelled in the Selection Pane for easy-modding-access,
• Support for up-to-three health-phases for each wheel before it can't be re-spun,
• Slide-Master-accessibility-tools that can be pasted and centered over any slide,
• Absolutely no VBA- or other real-coding anywhere in sight,
• Support for "Nested-If-Wheels™" (wheels that lead to wheels-within-wheels),
• And an interface that's simple, easy, and fun-as-heck to learn and use!
Please enjoy, and as always, "Happy Jading!™"
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