Comments (6)
That boss is quite difficult. I don't know if it is the difficulty, or the fact that my new controller feels slightly weird to use compared to an Xbox or PlayStation controller (I have a GameSir controller), but I can't seem to beat it.
Stuck on the start screen and i don't know what button does what.
How do you play this game?
Game Soundtrack
Ribbiting Saga is a snappy SNES-inspired action adventure game with dungeons and bosses that change based on your choices. Laugh and get your butt kicked as you hop your way through puzzle-filled dungeons! Find hidden items and help quirky characters to get stronger. Choose your path. Save the 4 heroes. Don't croak!
We chose to find a middle-ground between random and single linear dungeons. Instead you, the hero, are free to explore the entire game's map and dungeons in whatever order you like. The order you choose will have a big impact on the rest of your game.
There are 4 major dungeons in the game. Each one contains a special item that allows you to interact with more puzzle elements in the world. They also contain a super tough boss that rewards you with a copy of their signature weapon.
The dungeon length and boss fights will change depending on the order you choose. For example, our boss demo contains a fight with Captain Blu who resides in the floating dungeon known as Gunslinger's Galleon. This dungeon can be completed with no other items required and the boss will be a challenging 1-on-1 duel between you and Captain Blu. If you chose to enter Gunslinger's Galleon second, you would have a totally different experience with Captain Blu. His size, art, arena and abilities will all change. The later you visit a dungeon in your journey, the more difficult it will become.
This means your adventure is always getting tougher. If you take a different path, you will get new boss fights and dungeon experiences whether you've watched a streamer play the entire game, or you've beaten it already yourself.
Ribbiting Saga is your adventure. That's why you can go where you want, when you want. It wouldn't be an adventure if we simply gave you a list of instructions and clapped when you completed it.
The game world is split into multiple areas with some very unique themes and you can explore each of these areas in whatever order you choose. You'll need to revisit every area when you have more abilities to complete quests and get powerful upgrades so let loose and run in whatever direction you like.
The combat is at the very core of Ribbiting Saga. It's fast-paced and thoughtful. When you first start the game, you can roll and cancel it into a rolling slash attack that can change your direction. This bit of movement alone allows us to create fast-paced encounters that become crazy when you start adding in special weapons. We also added a layer of puzzle-solving to the combat.The weapons you find are always equipped to your controller. You will never pause the game to equip a weapon and every weapon can chain into every weapon which makes combat and puzzles require some experimentation. Even enemies can be used to solve puzzles or even be the puzzle themselves.
Despite all the abilities at your disposal, you will CROAK. It's OK. We all do. The enemies are fast and designed to challenge your ability to experiment and learn their tricks. Helping people and buying Charms will help you survive. Don't worry though. You don't drop anything when you do croak and you won't be spending 10 minutes running back to a boss when you mess up.
You play as a scrappy young knight with the default name of Andi. Your love and best friend happens to be a spunky and adventurous princess named Lily. Sadly, a figure wearing a mysterious mask appears, kidnaps Lily and curses the land transforming everyone into beasts.
Usually this kind of thing would be handled by the 4 Legendary Heroes, fighters who wield powerful ancient artifacts that protect the land. The Masked Figure has somehow brought them under their control leaving the land with no one powerful enough to defend it.
For the OST, we gave our composer the vague task of making us something that sounds reminiscent of the Super Nintendo and makes the player feel like they are on an epic journey. He somehow translated that into these really awesome tunes that we just can't get out of our heads.