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#action #shooter #multiplayer Soviet Suckers is a free multiplayer game that allows you to step into the shoes of a highly trained mercenary stuck in the 60's with his very friendly and highly cooperative buddies, who together decide to have some fun by throwing themselves into a warzone and fighting to the death to see who's the sole survivor.



teen
Mild Cartoon Violence
Animated Bloodshed

After about a month of break (I know, pretty outrageous) I'm coming back to continue working on Soviet Suckers, I was honestly just a bit bored of working on Soviet Suckers so I wanted to try some new stuff but I've decided to continue work on this game.

I've decided to redo the AK-47 model because I don't think the currrent model provides enough detail to make it look good, it's just missing some of the key AK elements that I think should be there

I was working on the visuals of the players just now and I've made a couple changes, I tried to make the soldiers resemble soviet soldiers by changing the colors, Let me know if you think I should add some more cartoony designs to the soldiers.

While working today I was thinking about what the look of this game should be, I thought it might be a good idea to add an outline on either everything, just players and equipment, or not at all. What do you guys think

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I'm going to work on having a round timer in the game so it doesn't last literally forever, for right now I'm gonna make it static but in the future I'll probably allow for changing the amount of time a round lasts.

Yesterday I worked on creating a way to choose the map you can play on, obviously the UI isn't close to being finished but it works as a base

Like I said before I am going to detail how head shots work. When getting shot theres a default damage thats applied, when getting shot in the head, I multiply the damage by the head shot multiplier, which makes head shots deal more damage.

Currently working on head shot registration, should be done in less than a hour, I was having some trouble after implementing weapon switching which might be causing guns to only show up client side, I'll post later about head shot details.