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Sonic 4 Project ’95 is a retro-inspired fangame that answers one question fans have asked for decades: what if the classic Sonic timeline continued right after Sonic 3 & Knuckles?
Set in an alternate timeline where the story didn’t end in 1994, this game reimagines a lost sequel that could have launched in 1995 on the SEGA Genesis. After the destruction of the Death Egg and the return of Angel Island to the skies, the world seems safe... until Dr. Robotnik mysteriously disappears. Soon after, strange machines begin emerging across familiar lands, signaling the return of a far more calculated threat.
Designed to feel like a true evolution of the 16-bit era, Sonic 4 Project ’95 blends authenticity with innovation. The game introduces a Chapter Select system, inspired by the original game's episodic format, featuring Episode I, Episode II, Episode Metal, and Episode Knuckles, each offering unique perspectives, level routes, and story elements.
For the first time in this timeline, players can now experience Episode Metal, where Metal Sonic becomes fully playable, bringing his own physics, abilities, and story-driven campaign that ties directly into Robotnik’s master plan.
The game features a mix of Genesis styled from original game's zones and some entirely new stages, expanding iconic locations while introducing fresh environments built with a “what if” 1995 design philosophy. Every level is paired with SEGA Genesis style 16-bit music, delivering nostalgic sound design with new compositions that push the limits of retro hardware.
Play as Sonic, Tails, Knuckles, and Metal Sonic, each with distinct abilities and pathways, as you explore branching level designs, uncover hidden secrets, and face powerful old and new bosses with new mechanics. With better physics, customized mechanics, and deeper storyline, the experience feels like a true continuation rather than a modern reinterpretation.
This isn’t just a fangame, it’s a rediscovered chapter of gaming history.
Sonic 4 Project ’95 : The sequel that everyone expected to be… until now.