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Comments (1)

What do you think?

overall cool little game!
its a bit dull when it comes to the environment.
it would be cool if the upgrades affect the look of the player.

other then that its difficult to exit the game before you complete it, in other words its a bit addicting.
7/10 :)

Sunburn

A spaceship has crashed on the surface of a planet.

You play as a mining drone that must recover and transmit critical data lost during the crash.

The planet you are about to explore is extremely close from a sun and your battery is not built to withstand high surface temperatures.

You will have to mine materials to improve your drone but also terraform a path to reach your goal before your battery runs out.

About

I made this game alone in 3 days for the WOWIE Game Jam #3, following the there "Failure is progress". This project was a big technical challenge for me as i wanted to experiment with procedural terrain generation. The game is not heavily optimized and will probably bottleneck your CPU when you respawn, i did my best considering the short time frame ¯\_(ツ)_/¯

PS : Sorry for the trash UI, i had to rush it.

Controls

WASD / ZQSD : Move

Mouse Left / Right : Remove / Create Terrain

Spacebar : Thrusters (require Upgrade)

O / P : Mouse Sensitivity +5% / -5%

K : Kill / Respawn

Mouse Wheel : Camera distance

Contribution

Design / Code : bl4st

Music : Devarieux Music

Ressources

Height-Based gradient shader

Sci-Fi Space Asset Pack

Lasers / Sunburn / Thrusters SFX

Aura Volumetric Lighting (v1)

Informations

I made the builds for Mac and Linux but i couldn't test them, let me know if you are running into game breaking issues on those platforms.

#aventure #roguelite #roguelike #procedural #grind #mine #3d #space #scifi



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