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What do you think?
wonder_bunnies.png

This is the thumbnail of my game, I currently put it on devlog right now. But I'm trying to make a game with these animatronics int hem. XD

Do you have any guess when this will come out?

No need to rush or anything, I'm just curious.

Also is there a way to make freeroam games

okay this is epic

i have a question. can we import our own models?

Fnaf Kit is a game designed to allow for the creation of custom nights and maps that are both sharable and playable by anyone else with the game. The project was in on and off development for its first year, before it was scrapped and rebuilt from the ground up in its current form.

This game is a one-man effort, so progress is not that fast. If interested in helping out, pm me.

#pointnclick #survival #fangame #horror #other #fnaf #levelEditor #MapMaker #fnaf #fnaf



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence

I don't want to worry anyone. But the new object placement system is actually working as intended.

4

Not much in the way of gameplay added this weekend. I've been setting up editor menus to let you customize poses on waypoints and fixing issues with a few of the older systems *cough* object placement *cough*

In-game shot of testwolf

Test wolf has seen better days.

...

2

Hi guys. Not dead, at least on the outside and neither is the project. The new test wolf is ready to go. Next up is getting jumpscares and navigation working. As well as implementing the 3 community designed animationics.

1
1

Test wolf getting his new shell. Until then, he's the game's official skinny legend.

New Endo modelled and unwrapped, just awaiting textures now. This guy was made to closer match the proportions and design of fnaf 1.

Happy Valentine's Day, folks! As someone with no one, I've had plenty of time to work on the game and have just posted a new test build. It does not include night mode yet, but introduces new menu functionality and more customization options.

I've been coding my fingers to the bone today, folks. With some edits to how lights are edited, the addition of the missing objects tabs and a new tooltip system for quickly explaining what something does. Pics will follow once the menus are looking nice