Next up
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
Buttons jump scare test shot
Buttons ver 2- jumpscare Test
Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
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