Comments (5)
we’ve seen this game now we need to find the lost ones
OUR MASTERS' RULES: 1. Lords demand our obedience, their words are bliss. They want to help us, and we shall keep our faith in them in return.
2. If we want one of our friends to join us, we need to know their past. Our lords help the ones who have had a difficult life.
3. The book they gave us details a ritual that has to be used on our flesh for us to grow stronger, We will need a test subject before that can happen, though.
4. They took forms of known characters to manifest into our world. Some of them have had a harder time getting here. When time comes, we will need to sacrifice parts of ourselves to help them reach their crest.
5. Perception of time might be altered in their presence.
is this kanye west
peakkkkkk
It doesn't look good to you, does it? Ever since your memory loss, the art you've made has lost its charm. Drawing is difficult. Your executives aren't pleased with your current work, so they gave you a week off in the private vacation cabin on their abandoned island, giving you time to practice until you regain your magic touch. A week of peace and quiet, with the simple objective of relearning.
But things have changed from the last time you were here.
The Lost Ones: Persistence sure is an oddity. Basing on an old cancelled The Lost Ones reboot (TLO being a series originally created by Malrat), while erasing all the questionable parts that made that game infamous. Putting the assets to a good use, you could say.
The game has a 5-nights campaign with its own story, as well as an extensive custom night. with its own progression. The custom night itself is unlocked from the beginning, most of the campaign is optional if you aren't interested. Finding early stages of the game too easy? Well, you can easily challenge yourself, and skip the easy parts, getting faster to the good stuff if you yourself are good enough.
If you know about what the "cancelled The Lost Ones reboot" was, you might be concerned about the story or even some gameplay elements.
But worry not, as the parts of the game considered bad on average were all overhauled. The story has been altered to keep the interesting parts intact while avoiding being somewhat of a laughing stock. Mechanics from the original game that would've been a pain to deal with were also changed.
Main:
Joke - Creator, various stuff.
Kry - UI, feedback.
OskiVi - Main modeller, feedback.
MarcosMata - Modelling, feedback.
betadipsygipsy - Rendering, animation, feedback.
Milky - Rendering, modelling, voice acting, feedback.
Sackhead - Model porting, feedback.
Datdod - Feedback.
itsMetal85 - Feedback.
Original Game Work:
Sammy - Modelling.
AntiParadox - Modelling.
Black Rabbit Productions - Modelling.
Nyston - Modelling.
Eggnite - Modelling.
Pandawave - Concept art.
enclumo - Main Menu track.
Other:
Malrat_ - Creator of the original The Lost Ones series, few other things.
Radiance Team - Current owners of Five Nights at Treasure Island, the base Henry model.
AnArt1996 - Creator of Five Nights at Treasure Island.
Slimebeast - Creator of the "Abandoned by Disney" creepypasta.
StellaWisps - Few used models.
Fourteen - Blender 2.8+ port for one of the extra characters, as well as a models for a certain hellbound fellow and their undead friend.
Monste - A very important Custom Night character model.
samudschigo, Riswan zamil - Used stock models.
Hangmen - LN.
Scott Cawthon - Creator of Five Nights at Freddy's.
Disney - Mickey Mouse probably.
#horror #fangame #action #strategy #survival #pointnclick #fnaf #fnati #TI #tlo