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THE SILENCE

Silence is not safe...

You are an investigator sent to solve a series of strange disappearances. Your mission will be to enter 4 cursed locations (an abandoned camp, a dense forest, a gloomy warehouse, and a ruined mansion) to gather the necessary evidence.

But in this place, the silence lies. Something is watching you from the shadows, and it is getting closer.


CURRENT STATUS: PRE-ALPHA (DEVLOG STAGE)

Welcome to the development logs of THE SILENCE! The game is currently under active development. There is no playable build available yet, as I am currently 100% focused on building the atmosphere, level design (working on Level 3: The Warehouse), and perfecting the core mechanics.

By following this page, you will get an inside look at the dev process, including behind-the-scenes updates, map design overviews, and upcoming teasers!


WHAT THE FULL GAME WILL FEATURE (Planned Features)

  • Psychological Horror: A suffocating atmosphere built on absolute darkness, where your only ally is a worn-out flashlight.

  • 4 Unique Environments: Explore everything from the false freedom of the forest to the extreme claustrophobia of an industrial warehouse.

  • Full Voice Acting: Immerse yourself in the investigation with voices that will guide you... or drive you mad.

  • Dynamic Tension: The environment changes around you. Shrinking corridors, false walls, and illusions designed to break your mind.

  • Classic Difficulty System: Easy, Normal, Hard, and a future Nightmare Mode.

  • Game Jolt Trophies: Exclusive achievements for those who manage to survive.


WARNING

This game will contain flashing lights, intense jumpscares, and situations of high psychological tension. Not recommended for those with heart conditions.


DEVELOPER NOTES (SilenDev)

Currently, game development is on an extended hiatus, but I plan to resume it very soon, as I am refining the plans for the game.

#horror #survival #indiedev #psychological



teen
Mild Fantasy Violence
Animated Bloodshed
Mild Language

The game returns to development later in 2026.

Devlog of the warehouse from the last few days, I'll bring more devlogs later