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The Last Man Standing

Version: 0.1.01 day ago

Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Just added pop-up animations at the start of the game, background music, social buttons, and a small credit in the corner. What do you guys think? #gamedev

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Updated the game logo! Also added a subtle floating animation to the zombies' hands and a slow horizontal movement to the background. Thoughts? #gamedev

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I heard you guys! Updated the main menu background to match the game’s style better and changed the text font too. #gamedev

As you guys suggested, I’ll be adding some text pop-up animations and a cool parallax effect for the background buildings.

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Finally added the Game Menu! Planning to add some animations next. Any ideas? #gamedev

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Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev

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Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev

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Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev

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New dash sound added! Let me know if it hits right or needs some tweaking! #gamedev

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Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev

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Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev