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The Last Man Standing

Version: 0.1.01 day ago

Face relentless waves of the undead in this intense 2D RPG shooting game! Armed with only your wits and weapons, you must fight to survive against hordes of zombies, each more challenging than the last. Rack up points with every kill, whether a shambling regular zombie or a towering nightmare and keep an eye out for rare health drops to stay alive.

With simple yet thrilling gameplay, The Last Man Standing offers an engaging experience for players looking for a fast-paced survival challenge.

Do you have what it takes to claim the title of the last survivor? #rpg #survival



all-ages
Cartoon Violence
Fantasy Violence
Realistic Violence
Realistic Bloodshed
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Working on an intro sequence before gameplay begins. Thoughts? #gamedev

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GameOver UI Updates:

– Background overlay for better visual clarity
– Try Again button to restart the game
– Main Menu button to return to the title screen

What do you think? #gamedev

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Working on the Game Over menu! I’ve added a timer, enemies killed, waves completed, and a total score display. What do you guys think? #gamedev

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UI Updates:

- An Options menu button was added to the Main Menu.

- Introduced a UI volume slider so you can adjust interface sound levels.

- Implemented a reload sound effect when the Play button is pressed.

#gamedev

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Added some UI sound effects. What do you guys think? Any suggestions or feedback? #gamedev

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Updated the Loading Scene. What do you think?

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Just added a smooth fade-in/out scene transition along with a subtle audio fade that lowers the volume during the loading screen.

Don't mind the loading scene for now. X) It is still a work in progress! #gamedev

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All the Options Menu features are working great! Next up, I'm adding some smooth transitions and maybe a loading screen. #gamedev

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Still working on the Options Menu! What do you think so far? #gamedev

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Latest updates :

– Added background music to the main menu – Implemented an in-game pause menu – Pause menu includes: Resume (continue), Options (settings), and Leave (return to main menu).

#gamedev