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Comments (31)

What do you think?

my opinions of this fan game

1 the nei... is to difficult

2 the shop needs money to buy stuff the only money i know is in the players bedroom drawer

3 WHY I CANT RUN BACKWARDS IT IS VERY ANOYING AND ITS IS IN EVRYSINGLE FAN GAME!!!!!!!!!!

4 the house from alpha 3 is very bad

[the reason] it is too big and brings negative memorys and it has too much puzzels!!!

[the items] i think that the put the painting on the wall again and the key and the lock and the camera mechanic is very cool but when the nei... chackes me the items dont respawn back but the go to the backrooms bc i cant fint them in the original spot!!! [end]

i see a good potential in this game but it has a lot of bugs

and pls remove the alpha 3 house it brings me negative memorys and fix your game pls

[signature] lucamacflo

final rating 6\10

Part 1 of my very long message.

Hello, I wanted to write this after finishing the game, but I think I need to say a few things now.

I want to say right away that the house from the third alpha is solid, but the house from the previous alpha is also good, and I would like to see three houses in this game.

The neighbor in this game is absolutely merciless to the player; I'd even say he's the most difficult in the history of fun gaming, and this difficulty stems from the fact that absolutely every puzzle restarts, which isn't very good.

Can you please give me a hint on how to open the box for the shovel?

did you perhaps use ai for the description/icons

one of the best and most difficult fan games I've played

image.png
Free

Neighbour!

Version: 0.6.212 days ago

Neighbour! is an open-world stealth horror where your goal is to uncover the dark secrets of the man next door. In this game, the environment is unpredictable, and your opponent evolves with every move you make.

Key Features:
Self-Learning AI: Face a sophisticated AI that constantly adapts. The Neighbor tracks your patterns and focuses his search on the areas where he last spotted you, making every encounter tense and unpredictable.
Randomized House & Living World: Experience a world that feels alive. Thanks to procedural generation, the Neighbor’s house features a new layout and different secrets every time you play.
Accessible Economy: The neighborhood is more than just a backdrop. Visit fully functional shops to buy essential gear, tools, and materials. If you need an edge, just walk in and purchase the right equipment for the job.

#horror #roguelike #fangame #altgame #strategy #puzzle #action

ORIGINAL: Hello neighbor



teen
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Use
Mild Language

Hello, I created my discord server: https://discord.gg/ja3gddhJb

I've rethink my "open-city" concept. Now, you need use your car to get to store. I like HN2 alpha1.5, and generators. I suppose if I add sockets, I’ll need add generators

I remind one old cool game mechanic. Sockets and batteries! To use TV, lamps, fridge, hairdryer and something else you need a socket nearby. For flashlight or radio you just need to charge them regularly. Would you like to see this in my game?

Im think now alpha 3 house is bad house for steals horror. It's too big, and there very easy to run from the neighbor. Which house would be best to change the current?

  13 votes Voting finished

Alpha 6 Is Ready! Try it out right now.

This build may has bugs, wait a little longer if you want to play a more stable version