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Tale of a Twisted World
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What do you think?

i think it's a pretty cool idea for a game !

and i have found a few bugs that i'd like to list to help improve the game:

  1. in the very first level behind the lever door if you try to go down stairs, if you crouch and try to go between the most extruded rock and the stair you can get a very significant frame drop

  2. pretty much the same thing on first level if you go into the little rock nest in the stone platforming room and crouch if you try to run in the general direction of the enterance you get a frame drop

  3. in the 2 level you also get a frame drop on the beginning if you uncrouch while under the rock frame and move horizontaly in any way

  4. if you try to run or walk in between the boxes or box and wall in the 1st stair room you also get a frame drop

    in general you get frame drops if you run while in between or in something and you can uncrouch into eg. stair or anything that is RIGHT above you if you crouch.

    again, a cool idea and i hope ill get to play the full version very soon! take care

Free

[FIRST VERSION BUILDS]

Version: 0.1.014 days ago

Game Soundtrack

3 songs

Tale of a Twisted World is a singleplayer fps game based around liminal spaces.

You are a human trapped in a world that feeds on dreams, in order to exit you must reach the top of the titanic tower where all of the dream society is centered around.

[DISCLAIMER]

This is my first game with godot so i realised that if i wanted the whole game to actually work i couldn't make it with the same game i started from (probably because it would just be a huge mess).

The game in godot was created the 6th of November 2025 and i decided that one year later, 6th of November 2026, i will reset the whole process of the game and start from zero. That is why this is the "FIRST VERSION" of the game #shooter #other #action #retro



teen
Cartoon Violence
Fantasy Violence

1-2 hallway

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[Devlog 04] Rusters
rusters are the first enemy in the game and adding them was trully the hardest thing i had ever done with godot.

This video was recorded the 24th of May 2026

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[DEVLOG 03] Full 1-1 Layout

Recorded The 4th April 2026

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[DEVLOG 02] - full 1-0 layout

this was recorded the 7th March 2026

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[DEVLOG 01] - lights and sprinting

this was actually recorded the same day the first one was, for the first devlog video i actually reverted the changes of this one and just didn't sprint in the video :/