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What do you think?

Does this need voice acting?

#horror #puzzle #survival #adventure #mystery #surrealism #retro

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ENVIRONMENTAL PUZZLE

Restore power, connect circuits, activate levers and uncover hidden pathways. Every room is part of a larger design, and clues are embedded in the museum’s history and artworks.

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INSPECTION SYSTEM

Inspect objects closely and examine them from different angles. Some may conceal secret compartments or hold vital clues to solve the puzzles that block your path.

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STEALTH-DRIVEN ENCOUNTERS

Confrontation is rarely an option. Monsters roaming halls and corridors react to light and sound. You must avoid them, hide, or outsmart them to survive.

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LIGHT-BASED SURVIVAL 

Mastering the use of light is a key part of Absolute Tenebra. Your main item will be The Panopticon, a lantern capable of holding back the Tenebra. This lantern can reveal paths and deter enemies but its energy drains quickly, forcing you to choose when to illuminate your surroundings and when to move in darkness.

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A CINEMATIC, ART-DRIVEN HORROR EXPERIENCE

A visual style inspired by 1920s Surrealism, Expressionist Cinema, and the unsettling visions of Lovecraft and Lynch. Absolute Tenebra creates a world where silence, composition, and contrast are part of the terror itself. Every frame is designed to feel like a painting, one that’s still wet… and still breathing.

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mature
Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Suggestive Themes
Mild Language

What is hidden there in the Tenebra?

Hello, this is the first post for my new game project I will work on next year. You can find all information of it on GJ page and Steam page.

Soon more! I will start a sort of dev blog.

Stay out from darkness!