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Implementation of features for you to create your own racing game! 

Made in and supported for Unreal Engine 4

Keyboard/Controller (used Xbox One controller) are both supported

Features

**All of these features i have implemented are 90% fully editable in Blueprints**

- Burnout (Back Wheels spinning)

- Working Speedometer with Gear Display

- Respawn Button (if you are stuck)

- Including 2 people NPCs you can hit, with their physics working

- Radio with different Songs you can play, distinct button to turn it off

- Added few free Songs to showcase the radio

- Working Brake/Back/Front Lights

- Different Camera views (Hood, chase, Back camera)

- Modified Movement Controls

- Custom Engine sound

- Horn button with sound

- Immersive Ambience noises (Wind noises, etc.)

- Implemented Turbo sound, Gear Shift Sound (A system that allows you to add your own sound to the car whenever a gear shift has been made)

- Fully defined (intellectually different) Dirt/Street car behavior implementation:

Street: Dynamic Skid Sounds, Burnout Sound/Effects, City Ambience Sounds
Dirt: Dirt Effects Tires Rolling Sound effects

- More unused Effects you can use (Explosion Effect, etc.)

- Different Material Layers you can use to edit your landscape (Adding your own Grass, Gravel Material, etc.)

Controls

- Vehicle movement: WASD/Right Trigger, Left Trigger, Left Analog stick left, Left analog stick right

- Handbrake: Space/Gamepad Right Shoulder

- Look Back B/Gamepad Right Thumbstick Down

- Change Camera View Tab/Gamepad Special Left

 - Toggle Front Lights E/Gamepad LeftThumbstick (Joystick) Button

- Horn H/Gamepad Right Thumbstick (Joystick) Button

- Reset Car R/Gamepad Left Shoulder

 - Turn on Radio/Change Music 1/Gamepad D-pad / Arrow pad Right

- Turn off Radio 3 Gamepad D-pad / Arrow pad Down

- Burnout/Wheelspin Hold Space + W/Hold Gamepad Right Shoulder + Right Trigger

Enjoy the template! :D

P.S Please read README.txt for further introduction

#arcade #action #other #template #unreal #car



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