Comments
Implementation of features for you to create your own racing game!Â
Made in and supported for Unreal Engine 4
Keyboard/Controller (used Xbox One controller) are both supported
Features
**All of these features i have implemented are 90% fully editable in Blueprints**
- Burnout (Back Wheels spinning)
- Working Speedometer with Gear Display
- Respawn Button (if you are stuck)
- Including 2 people NPCs you can hit, with their physics working
- Radio with different Songs you can play, distinct button to turn it off
- Added few free Songs to showcase the radio
- Working Brake/Back/Front Lights
- Different Camera views (Hood, chase, Back camera)
- Modified Movement Controls
- Custom Engine sound
- Horn button with sound
- Immersive Ambience noises (Wind noises, etc.)
- Implemented Turbo sound, Gear Shift Sound (A system that allows you to add your own sound to the car whenever a gear shift has been made)
- Fully defined (intellectually different)Â Dirt/Street car behavior implementation:
Street: Dynamic Skid Sounds, Burnout Sound/Effects, City Ambience Sounds
Dirt: Dirt Effects Tires Rolling Sound effects
- More unused Effects you can use (Explosion Effect, etc.)
- Different Material Layers you can use to edit your landscape (Adding your own Grass, Gravel Material, etc.)
Controls
- Vehicle movement: WASD/Right Trigger, Left Trigger, Left Analog stick left, Left analog stick right
- Handbrake: Space/Gamepad Right Shoulder
- Look Back B/Gamepad Right Thumbstick Down
- Change Camera View Tab/Gamepad Special Left
 - Toggle Front Lights E/Gamepad LeftThumbstick (Joystick) Button
- Horn H/Gamepad Right Thumbstick (Joystick) Button
- Reset Car R/Gamepad Left Shoulder
 - Turn on Radio/Change Music 1/Gamepad D-pad / Arrow pad Right
- Turn off Radio 3Â Gamepad D-pad / Arrow pad Down
- Burnout/Wheelspin Hold Space + W/Hold Gamepad Right Shoulder + Right Trigger
Enjoy the template! :D
P.S Please read README.txt for further introduction
#arcade #action #other #template #unreal #car