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What do you think?

the only thing to fear is running out of beer. even in it's crude state the game is pretty funny lmao, all the flaws and jankiness add to the humor :B

You're an alcoholic who's having to face their worst nightmare: you're out of alcohol. You must journey through the world to find one case of beer before it's too late. You'll face drunks, mutated creatures... your mother, and everything in between. Will you get the beer or die trying?

NOTE: This is a joke game. It's ridiculous on purpose and that's because I'm trying to make a game just so I can properly learn the engine. #rpg #adventure #action

SOUNDTRACK CREDITS:

Title Theme - Sewer Surfin' from TMNT IV: Turtles in Time (SNES) | Mutsuhiko Izumi, Kozo Nakamura

Battle Theme (Overworld) - Alleycat Blues from TMNT IV: Turtles in Time (SNES) | Mutsuhiko Izumi, Kozo Nakamura
Overworld Theme - Dynablade Overworld from Kirby Super Star (SNES) |
Jun Ishikawa

Forest Theme - Bonus Room Blitz from Donkey Kong Country (SNES) | David Wise, Eveline Fischer

Town Theme - sans. from UNDERTALE (PC) | Toby Fox
Item Shop no. 1 - Simian Segue from Donkey Kong Country (SNES) | David Wise, Eveline Fischer

Weapon Shop no. 1 - Ending Credits from Super Mario World (SNES) | Koji Kondo

Armor Shop no. 1 - Apple Kid's Theme from Earthbound (SNES) | Keiichi Suzuki, Hirokazu Tanaka

??????????? - Stal from Minecraft (PC) | C418



mature
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Use
Tobacco Use
Suggestive Themes
Strong Language
Mature Humor

[QUICK UPDATE] A Surprise and a Progress Update!

not final but art of one of the party members

will post a new devlog soon. gonna private the other ones when i do as i've completely restarted, but for now have art (i am working endlessly on gameplay to get it feeling how i want and nothing else minus art every now and again)

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so i finally figured out how to do custom textboxes. the game is finally getting an identity hehe

hi. haven't forgotten about this. took a break because i was stuck again and didn't want to force anything. mainly working on gameplay now, but we have progress towards making it more unique. also in widescreen now if that wasn't said previously :]