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What do you think?

Hey, your game sounds amazing! I'd recommend doing the below to turn it into a bigger success on Game Jolt. :)

1. Post about your game, news and updates in as many communities as it makes sense! Communities like Game Dev or Arts n Crafts will get your posts in front of thousands of users! Find more communities here: https://gamejolt.com/communities.
2. Write a bio on your profile! A complete profile always looks more legitimate in the eyes of the community. This is a great place to add in your website or other social channels.
3. Post and update your followers frequently to stay on their radar!

It's the apocalypse. The Damned have been damned and the Saved have been saved. But someone forgot about the cats! As the water levels rise time is running out for our furry feline friends. Will you be able to save them all?

peek_2022-01-23_19-01.gif

You are armed with a powerful hookshot, and some pretty awesome double jumps.

If you want to challenge yourself press enter while playing to enter editor mode!

Apocalypse Meow was written for the 2020 Spring Lisp Game Jam and it's source can be found on GitLab

The source is available under GPL3 and the assets developed for the game are available under CC-BY4. The assets include all sprites used in the game and the music.

If you're playing the game on a laptop make sure that you adjust your settings so you can use your track pad and keyboard at the same time!

Check out Apocalypse Meow's homepage on itchio https://alexjgriffith.itch.io/apocalypse-meow


Game Controls

  • Look around with the mouse

  • Hook by pressing down the RMB

  • Release by lifting the RMB

  • Move left and right using the arrow keys or A/D

  • Jump using Up/ A or Space

  • F10 Toggle Fullscreen

  • m Mute

  • p Pause

  • q Screenshot

  • Esc Return to the menu

  • Enter - Enter editor mode


Editor Controls

  • RMB add tile 

  • LMB remove tile (when they can be removed)

  • v saves the map (on windows you need to create a folder named "Apocalypse Meow" in %USER/AppData/Roaming)

  • n next-tile (ground -> cat -> player -> gate)

  • A | Up arrow move up

  • S | Down arrow move down

  • F10 Toggle Fullscreen

  • m Mute

  • p Pause

  • q Screenshot

  • Esc Return to the menu

  • Enter - Enter game mode


Credits

Game, Art and Music - AlexJGriffith (GPL3+ and CCBY4)

Font (BulkyPixels) - Smoking Drum

Font (Inconsolata) - (OFL)

Library (Lume) - RXI (MIT/X11)

Library (anim8,bump,gamera) - Enrique Cota (MIT)

Engine (LÖVE) - LÖVE Dev Team (Zlib)

Language (Fennel) - Calvin Rose (MIT/X11)

#platformer #pixelart



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