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Game Soundtrack

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Das Fest des Schneewehens (Miros deri Isentrasual)
 

Welcome to the biospheres of Areanthas!

This is a personal learning project for architectural and environmental design in a virtual space - in this case: Unreal Engine 5. I call it a "walkable world visualisation" or "walkable illustration". There will be zero gameplay, because the focus is to show how i imagine the landscapes from my book trilogy. It also helps me with the plot.

The book is named "Areanthas: Companions midst Shadows".

The project is based during the time between the first and second book, after the big battle.

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Prototyping

Meshes generated with Aura AI, but placeholders only.

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Sounds, Textures, Blueprints

All handmade or from open sources!

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Accessibility

Currently only Zulnath and Boreas are accessible, while Zulnath is the most developed so far. Imreit and Rhyat'aldra will take the longest due to the very specific vegetation and my lack of skills in making trees.

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Features:

  1. A walkable, explorable landscape, just like explained in the books.

  2. Sitting on benches and on the ground, climbing ladders.

  3. Readable lore books.

  4. Examinable plants.

Copyright © by Mercaine Minarek (Books and Project)

Current Build: V1.1



all-ages

Main menu overhaul. Bit more clean and modern. Only the damn lock pictures are distorted, idk why.

Worked on the dunes and the oasis. Looks way better now. Before it was just a few bushes, stones, two trees and the water.

It is now possible to investigate the Kjeret plant. I also did a few other fixes.

The current main menu screen with animated wallpaper blends.

Boreas. Highly unfinished. All placeholder models.