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Asteroids

Version: 3.3.0over 7 years ago

A simple Asteroids clone I made just to see how it would feel to work on a project with a small scope and known boundaries. I still managed to have some feature creep, but I got it done in a fairly short amount of time.The classic game mode replicates the original as closely as I bothered to make it. The custom game mode lets you tweak a few settings. There's some additional settings available for tweaking in the project that I didn't bother making available in-game.

To submit your high score you have to be playing the classic game mode.

I made a work in progress thread for this project on the official Unity forums if you're interested in seeing that. It is probably the tightest most structured project I've done in Unity, which was cool. Sadly none of the old builds are available, but it may be of some interest anyway.

Jam Countdown: Release Date
http://jams.gamejolt.io/asteroidsofficialport
#arcade



all-ages

Version 3.3 is up

Removed Vectrosity from the project. It required to many code changes to work properly.
Made it so the line renderers draw the lines once normally and once in reverse order.

Version 0.4.0 is up:

Added a menu with a few options. Many more options to come.
Fixed the transitioning from left to right and top to bottom. Asteroids, bullets and the player should now smoothly exit and enter the screen from all angles.

Version 3.2 is up

Known Bugs:Fixed

There's some weird flickering as if it's trying to render using both Vectrosity and Line renderers at the same time
When you hyperspace the ship graphics stay behind when they should disappear

Version 3.1 is up
Known bugs:Fixed
If you lose all your lives the game restarts, but Vectrosity crashes catastrophically when that happened

Version 0.3.0 is up:
Started using Vectrosity instead of Line renderers. It looks so much nicer
Made the game black & white
Added lives
Added the hyperspace button (shift) which teleports you to a random spot on the screen.