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Better Daggers
!! IF YOU HAVE CONTROL ISSUES, TRY SWITCHING LANGUAGE !!
This is fan remake of Devil Daggers by Sorath. I love original game, but I wanted to change a lot in it. Thats why this thing exists. So basicaly this is my vision of Devil daggers.
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Major changes:
-game is now 2d, yeah;
-you can hold space button to bunnyhop;
-fast shotgun tech is not such usefull as in og game;
-shotgun is not effective in close distance because enemies can have only one damage per frame(honestly this is engine issue that I didn't fix during development, and this fits my version so well, that I decided to keep it and I don't care if it's unintuitive);
-squid towers spawn more and more sculls if they live too long;
-the spawning of spiders eggs doesn't depend on crystal absorbing;
-centipedes can't spawn at the edge of arena to lower randomness and unavoidable situations;
-hand upgrade doesn't slow down time
-homing daggers are not homing anymore, they stay on your last cursor position and pierse enemies for about 4 seconds;
-ghostpede removed from game;
-leviathan now pulls player and always turns sculls red;
-orb shoots a laser when not stunned;
-arena doesn't get smaller;
-small hp changes, for example big spider has less health and thorns more;
-game is just easier and more comfortable to play (as for me).
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New features:
-practice mode with its own records;
-new fun settings;
-tutorial(why?idk);
-new game mode(unlocks after reaching 500 seconds);
-more statistics.
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Thanks Carpenter Brut and DM DOKURO for amazing music.
Thanks to Sorath for such inspiring game.




