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Blade Ballad is an melee game that utilizes kinematic to give players precise control over their blade's movement, enabling attacks to unfold in a procedural manner. The focus of combat is on player skill, timing, and coordination, rather than on having superior stats.

It also introduces a straightforward construction system that employs triangular shapes rather than the typical voxel-based approach.

Useful playtest commands (open/close the console terminal with the "/" key)

  • fly  ; allows flying

  • invcbl ; cannot be damaged

  • npc ; disable all NPCs, useful if you want to build without being attacked

  • spawn <n> ; spawn n amount of NPCs at where you are currently looking at

  • add_item <itemname> <n>  ;add an item with a name in Pascal case with n amount, for example add_item MudWall 70. Refer to the list of items below that you can add:

    • SteelArmPlates

    • KettleHat

    • Bascinet

    • SteelPlateCuirass

    • SteelPlateTorso

    • ​Katana

    • Ninjato

    • Shortsword

    • Zweihander

    • MudFloor

    • StoneFloor

    • WoodFloor

    • MudWall

    • PlasterWall

    • StoneWall

    • WoodWall

    • WoodDoor

#swordplay, #action, #melee, #3d



teen
Mild Realistic Violence
Animated Bloodshed
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Overhauled IK Combat & Design