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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

1/27 updates:

- Fixed an oversight on level 5 that made it possible to escape the level area

- Fixed an oversight on level 26 that made it possible to get stuck

- Fixed misaligned blocks on various levels

- Added a new level(level 40)

1/21 updates

- Fixed misaligned blocks on level 31

- Fixed an oversight with save/load system not correctly recognizing the character

1/5 updates:

- Added a new enemy(Oil Bomb)

12/17 updates:

- Added a new enemy(Reaper)

10/16 updates:

- New enemy added(Floating Jellyfish)

- Updated Blue Dragon's death script so it now visually flies to the right and smashes through the wall

10/7 updates:

- Two new enemies added(Rainbow Slime & Cursed Rat)

9/17 updates:

- Added background for new area(Sewer)

- Added mechanics for switches / draining water

- Added large campfires before both encounters with Victor

9/10 updates:

- Finished adding a new boss(second encounter with Victor)

- Fixed an oversight that caused PlasmaOrbs to get displaced from the wall

8/30 updates:

- Finished UI design for both characters' health & meter bars; here's screenshots.

8/19 updates:

- Increased limit on how often Giant Gigapede's lightning can hit(to reduce the rate of damage when cornered)

- Added summoned enemies for the next boss fight(Ice Orb, Lightning Orb, Plasma Orbs)

- Added character portraits & bars for meter