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Billy The Zombie Killer: GONE ROGUE!

Version: 0.1.06 days ago

BTZK: Gone rogue is a Rogue-Like Billy the zombie killer game! It's going to be VERY DIFFERENT from the original Billy the zombie killer but hopefully it'll be bigger and better! Kill zombies, Defeat bosses, Unlock new never-before seen abilities as well as going through the new Procedurally generating room system! #arcade #roguelike #shooter #zombies

DIFFERENCES

What makes this game so different to the original Billy The Zombie Killer?

Better Graphics

The Menus for Gone Rogue are way smoother than the originals, the game also runs on 60 fps whilst btzk ran on 30. Billy looks cleaner, and has way more emotions than ever before!

Upgrades

You can buy temporary and permanent upgrades on the main menu! Temporary upgrades only last for one round whilst the permanent ones last forever. There is also no shop in the game so abilities will spawn randomly around the map in chests

Better customization

Theres way more customization in gone rogue than in the original btzk! There are many different settings, ranging from Keybinds, Legacy-Shooting, Toggleable blood splatter, and more! There are also going to be WAYY more hats, and many hats not just being a different color to the original.

Different gameplay-kind

If you're more into rogue-like games and progress that can easily be lost if you die, then Gone Rogue is the one for you! In Gone Rogue you lose all temporary upgrades and abilties you gained during the run, making you have to do it all again, But in turn you get "Zoins" based off of how well you did in the run! There is also procedurally generating maps, and procedurally generating bloodsplatter for each room! This is a massive different to the original game where you just kill and try to not die and in turn you got points, but it could get boring pretty fast.

HOW DIFFERENT RANDOMMNESS WORKS IN THE GAME

CHESTS

It chooses when to spawn a chest room by first setting the chance to 1%, then each room you enter it tries to summon a chest room, if it fails it multiplies the chance by 2, and tries again next room you enter again, until it finally succeeds and summons a chest room, resetting it back to 1%

When choosing what chests to spawn, it picks a random number between 2-5 on how many chests to spawn, then when it picks what rarity it picks a random number between 1 to how many chest rooms you've gotten, so if its your first chest room, its guaranteed to land on 1, which if it does, it will summon a common chest. If it doesnt land on 1 it has a 66.6% chance of becoming an uncommon, 16.6% of becoming rare, 8.3% of becoming epic and so on.

What ability it gives you is completely evenly randomized, but each ability has its own rarity tier so you're guaranteed to not get certain abilities if you open certain chest rarities

ABILITY TIERS:

Common:

Barrier

Stun trap

Invincibility

Sword

Bomb

Uncommon:

Blast

Landmine

Cure

Nailed bat

Beer

Rare:

Rocket launcher

Turret

The force

Dash

Pressure killer

Thorns

Resisting pull

Luck

Epic:

Decoy

Zombie attractor

Double Barrel Shotgun

Cinnamon treat

Panic shelter

Charge

Legendary:

Super blast

Royal donut

Time blade

Breath-Taker

Oppenbie

HATS

Throughout the game you can unlock "spins", depending on the chest rarity you have a different chance of getting one (Rare: 1%, Epic: 10%, Legendary: 20%) or you can purchase a spin for 1000 zoins, but it is highly recommended to get them from chests. You can unlock special hats if you land on "Legendary" whilst it spins and if you're in a certain month or on a certain date thats special.

ROOMS

Each room and each direction that lights up has a different set of rooms it could pick from, but most rooms have the same set of rooms for each direction to pick from, except for a certain few.

ROAD:

Up: Road

Left+Right: Sewers, Nature

BUNKER:

Up: Bunker, Nature

Left+Right: Bunker, Sewers, Nature, Lab

SEWERS:

Up: Sewers

Left+Right: Road, Bunker

BASEMENT:

Left+Up+Right: Basement, House

NATURE:

Up: Bunker, House

Left+Right: Bunker, House, Road

LAB:

Left+Up+Right: Nature, Lab

HOUSE:

Left+Up+Right: House, Basement, Nature

ZOMBIES

The amount of zombies to summon per room uses this calculation: (pick a random number between (Rounded((Room number + 2) / 3)) to (Room number + 1)

What zombies it chooses depends on the room type and is way more complicated

CREDITS

Music: https://soundcloud.com/patashu

Playtesters: Green Falcon, Marcus, Soid



teen
Cartoon Violence
Fantasy Violence
Animated Bloodshed
Alcohol Use
Drug Reference
Simulated Gambling

THE GAME IS FINALLY COMPLETELY OUT AND PLAYABLE! IM SO EXCITED TO FINALLY BE RELEASING THIS!

After many months of waiting, Billy The Zombie Killer: Gone Rogue will FINALLY RELEASE ON SATURDAY 3:00PM CET TIME! Aswell as the FINAL TRAILER FOR THE GAME THAT PREMIERES AT THE SAME TIME AS THE GAME RELEASE!

https://youtu.be/1SGonl9hjdI

Billy The Zombie Killer: GONE ROGUE! - FULL OFFICIAL TRAILER
This is the FULL TRAILER TO MY GAME! The game will FINALLY release at the SAME TIME AS THE TRAILER!Music used:https://youtu.be/9vgJPn7f-ak?list=PLdGmFo2KbB14...
https://www.youtube.com/watch?v=1SGonl9hjdI

Due to the time constraints and my lack of a controller, The controller compatibility for Gone Rogue will have to be delayed to a future update instead. Im truly sorry for this but i hope the first release will still be good enough!

I know i havent given much news about Gone Rogue recently so ill give you all a small update.

The game is about 93% complete and it will most likely be finished in due time. Im not 100% sure if it'll be finished before 2026 so dont take it as fact.

Who could possibly be shooting at billy..?