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Chillwave Drive
Work-in-progress vehicle simulator that is going to be a small racing game with customizable content.
Chillwave Drive uses a custom graphics engine (Dagon) and simcade raycast car physics (on top of the Newton Game Dynamics engine), including the famous Pacejka '94 tyre model. The simulator tries to stay both realistic and easy to control via keyboard or gamepad.
AI-controlled cars are supported. Fairly accurate and stable path following algorithm is implemented, based on the Pure Pursuit method, as well as basic recovery mode. Opponents are capable of drifting, and the AI โโcan be configured to simulate different driving styles, from "proper" urban driving to risky and aggressive.
Controls
Mouse - rotate the camera
RMB - take a screenshot
W / Right trigger - accelerate
S / Left trigger - brake/reverse
A / Left stick -X - steer left
D / Left stick +X - steer right
L - toggle headlights
M - play/stop background music
Escape - car editing mode.
Xbox controller is recommended.
Source Code
The project is fully Open Source, you can find it on GitHub: https://github.com/gecko0307/ChillwaveDrive





