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Chillwave Drive

Version: 0.7.02 days ago

Work-in-progress vehicle simulator that is going to be a small racing game with customizable content.

Chillwave Drive uses a custom graphics engine (Dagon) and simcade raycast car physics (on top of the Newton Game Dynamics engine), including the famous Pacejka '94 tyre model. The simulator tries to stay both realistic and easy to control via keyboard or gamepad.

AI-controlled cars are supported. Fairly accurate and stable path following algorithm is implemented, based on the Pure Pursuit method, as well as basic recovery mode. Opponents are capable of drifting, and the AI โ€‹โ€‹can be configured to simulate different driving styles, from "proper" urban driving to risky and aggressive.

Controls

  • Mouse - rotate the camera

  • RMB - take a screenshot

  • W / Right trigger - accelerate

  • S / Left trigger - brake/reverse

  • A / Left stick -X - steer left

  • D / Left stick +X - steer right

  • L - toggle headlights

  • M - play/stop background music

  • Escape - car editing mode.

Xbox controller is recommended.

Source Code

The project is fully Open Source, you can find it on GitHub: https://github.com/gecko0307/ChillwaveDrive



all-ages

Chillwave Drive 0.7.0 brings many physics improvements, including an updated wheel model that now detects the track material and adjusts accordingly. For example, grass on run-off areas now significantly reduces grip and slows down the car.

I've finally added AI-controlled cars! The result is surprisingly good; the opponents already don't look too robotic, they can drift at cornering and make human-like mistakes, and also recover themselves after going off the track.

I've decided to turn the Dagon vehicle demo into a game! Most likely this will be a relaxation driving game with customizable content, such as user-added cars and tracks.