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Chillwave Drive Rolling Alpha

Version: 0.0.016 days ago
Latest build of the game, updated almost every day

Work-in-progress simcade racing game.

Chillwave Drive is fully written from scratch using a custom graphics engine (Dagon) and a custom raycast car simulator on top of the Newton Game Dynamics library, including the famous Pacejka '94 tyre model. The goal is to create a fun and challenging car game that is not so frustratingly hard to play without a driving wheel. The simulator tries to stay both realistic and easy to control with a gamepad or even just a keyboard.

AI-controlled cars are supported. Fairly accurate and stable path following algorithm is implemented, based on the Pure Pursuit method, as well as basic recovery mode.

The project is still in alpha stage. Car and track selection, game settings and other parts of UI are not implemented yet. Core gameplay and the racing logic are mostly done.

Controls

  • Enter/Start - start the race

  • W key / Up arrow key / Right trigger / A button - accelerate

  • S key / Down arrow key / Left trigger / B button - brake/reverse

  • A key / Left arrow key / Left stick -X / D-pad left - steer left

  • D key / Right arrow key / Left stick +X / D-pad right - steer right

  • L key / Left shoulder - toggle headlights

  • M key - toggle background music

  • Escape key/Start/Back - pause/resume

  • LMB + mouse - rotate the camera (only when paused)

  • Right stick - rotate the camera

  • F4 key - take a screenshot

  • F5 key - toggle debug info.

Xbox controller is recommended. Steering wheels are not supported yet.

In the pause mode it is possible to customize player's car using the "Car settings" window.

Source Code

The project is fully Open Source, you can find it on GitHub: https://github.com/gecko0307/ChillwaveDrive

#racing #simcade #cars



all-ages

Huge update: main menu, racing logic and a leaderboard table, better pause UI, many improvements of physics and AI. The alpha build of the game is now rolling release - a single version 0.0.0 that is constantly updating.

Chillwave Drive 0.7.0 brings many physics improvements, including an updated wheel model that now detects the track material and adjusts accordingly. For example, grass on run-off areas now significantly reduces grip and slows down the car.

I've finally added AI-controlled cars! The result is surprisingly good; the opponents already don't look too robotic, they can drift at cornering and make human-like mistakes, and also recover themselves after going off the track.

I've decided to turn the Dagon vehicle demo into a game! Most likely this will be a relaxation driving game with customizable content, such as user-added cars and tracks.