Comments (10)
Congrats on your game. Wow the screen on this is huge but I guess you needed to do that to give perspective on the town. I played it for about 5 minutes but couldn't get a handle on the controls for dropping road blocks etc. They seemed to drop to drop everywhere except where I wanted them to go. :(
Love this game! I (maybe) won with 165 people alive! It's one of those strategic games that I actually like! Also, I LOVE the background music! Kept me encouraged. Anyways, I'm gonna recommend your game to a YouTuber I know. I'll see if he plays it! Keep up the good work!
I enjoyed this game very much. It was really challenging. After many attempts, I finally saved the town with 139 still alive and 111 dead.
At first, it seemed hopeless when I was trying to catch and quarantine the infected and attempting to cure them with the hospitals. But then I found that I should instead focus on quarantining the healthy and confining the healthy to small blocks.
When I was down to the last 2 infected, I couldn't locate them - I think maybe they were hidden because of the perspective view.
Still not sure on how the disease spreads, the actual effects of the hospitals, or the duration of the walls. Any insight into these mechanisms?
I hope you continue working on City Spread! It would be interesting to carpet bomb an area to sterilize it.
Yeah, that's much better! And I finally got my stupid brain around the controls. Sorry about that.
The virus is out!
As mayor of Timsmville you must place road blocks and hospitals to defend your citizens against the threat of disease and death.
Programming: Archie Andrews & Troy Atkinson
Modelling: Jack Jewell
Music: Kevin Macleod
We want to continue working on City Spread; adding more features and expanding into a full game.
Theme: Breeder