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This is your last chance. With a new world at your fingertips, and the survival of your companions in your hands, how will you guide the flickering future of your civilization?
Welcome to Colony: Zero. Mine, expand, research, and fight to explore the subterranean secrets of the frozen caverns enveloping you.
Interested? Follow us on Twitter!
There are two tremendous obstacles to your survival: The planet, and its inhabitants. In order to thrive, you must balance the attention you pay to stabilizing oxygen levels and temperature deep underground. In addition, RTS and TD elements will be employed to allow you to fend off the gradually awakening hoard, lurking behind the walls, whose agitation builds with each of your triumphs.
Planned Features:
Fully customizable random world generation
Completely destructable sandbox environment
Artifacts and unlockables persistent across plays
Permadeath
10+ unique base buildings to research and construct
Companion vehicles
Several towers with augmentations and upgrade paths
Numerous enemy types, both small and large, flying and non
Comprehensive temperature system
Reactive companion AI
Immersive lighting and atmosphere
Full original soundtrack
Development has been ongoing since December 2016. We will continue to work as hard as we can to realize our creation, so if you are interested in supporting us, please follow this page and share with your friends! Eventually we may consider a Kickstarter campaign, and we absolutely intend to submit to Greenlight.
We anticipate releasing in 2018.
What are we currently working on?
Tilesets
Creating and implementing buildings
Alterations to world generation
Development of website
We are Blank Spot, a partnership between three college students who are motivated by a passion for making and playing games. Ben and Jake attend Pennsylvania State University in State College, PA, and Matt attends Millersville University in Millersville, PA.
Jacob Fodor -- Game Design & Programming -- Twitter
Matt Anderson -- Sound Design & Programming
Ben Katz -- Graphic Design, Art
Ryan Good -- Music
#strategy