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What do you think?

woah this game has some awesome pixel art! I'm interested now haha-

I love all of the style from this game! I can't wait to see how it evolves even more over time! <3

So, this is an RPG. You've caught my attention.

The game's art style reminds me a lot of Final Fantasy Tactics Advance and I love that! I'm interested to see what this game has in store.

Can't wait!

TL;DR: It's Chrono Trigger but it has town-building mechanics with a time-travel twist!

SOMEWHEN is a retro RPG inspired by Dark Cloud, Dark Chronicle, Chrono Trigger, and Rogue Galaxy. Enjoy dungeon diving, resource gathering, and town building mechanics. In Somewhen, you must help Idyll and company restore a fractured world with an uncertain future using a curious time-travelling train and a little something called the Conductor to rebuild entire towns. Your goal is to quite literally reshape the future by placing homes, trees, and other structures in the present. Rebuild towns using a system like Dark Cloud's while fighting for your future with a battle system reminiscent of Chrono Trigger.

Fight, fish, build, cook, and invent your way through several chapters guaranteed with hours of play through a unique dungeon stage system and challenges.
Collect hundreds of items. Migrate special NPCs to your new towns. Invent new weapons and trinkets.

Take world restoration in your own hands.

#rpg #jrpg #townbuilder #retro #adventure #scifi #pixelart #rpgmaker



teen
Mild Cartoon Violence
Alcohol Reference
Mild Language
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Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more.

The card collecting minigame will be lit tbh, but I will move on now to something new now.

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Sorting out Base Break baseball cards!

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Not perfect yet, but you get the idea, right?

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Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one...

At least you can look at some more of these Base Break cards in the inspector for now...?

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Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now!

The more you have equipped, the faster the cogs spin, too~