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Comments (282)

What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.04 months ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence

I'm back, and vacation is over tomorrow. Great. Oh well. I'm not sure I'll work on the game today. I'm tired. But I will tell you what I worked on before my vacation. Wario's next battle will be against Popple

I had an extra day to work on stuff. I did some optimizing and gave Wario a new battle background (and I'll probably give it to Waluigi too). You can still comment requests

Darn, yet again I have to go somewhere for a mini vacation. I'll continue working on the game another day. In the meantime you can comment stuff you want on this post. I'll reply to every comment

Oh yeah, I forgot to tell you. A couple days ago I got a boost of motivation and worked on 3 things in two days. Two of them being enemy attacks and one of them being a playable character's attack

It seemed a little unfair that you had to guess which blue goomba would jump or not in King Goomba's battle so I decided to make it easier by adding an indication of when the blue goomba would jump

I've been seeing a lot of views on my posts and to the people who haven't followed, what are you doing?? Don't you want this page to get as much followers as it can so [REDACTED] can be revealed? C'mon, don't be shy. It's just one click

https://www.youtube.com/watch?v=jBw24_l4554

A funny thing I found while testing. And yes, this is his new attack

YouTube
https://www.youtube.com/watch?v=jBw24_l4554
youtube.com

Honestly, I've been thinking multiple times if I should remove Bowser and just make him a boss. I have lost almost all motivation to work on him for some reason. I'm guessing if I make a poll it would be obvious what the answer would be so I'll keep him

Done coding for today. I gotta say, Octogoomba's new attack has been executed perfectly from my original vision of it, and that's great. I hope you like it when I show it off. I would've kept going, but it's late and I got school tomorrow

I'm not done coding for today, but I just want to let you know this. Waluigi's battle has been fixed. I tried optimizing it but then it broke, but it's all good now. I'm also adding Octogoomba's new attack. It should look cool and be fun when it's done